[Bf-committers] Vector (motion) blur
Matt Ebb
matt at mke3.net
Tue Jan 31 21:14:17 CET 2006
Here's one that meant for GPUs, but might contain the right math etc:
http://developer.nvidia.com/docs/IO/8230/GDC2003_OpenGLShaderTricks.pdf
On Jan 31, 2006, at 9:05 PM, Tom M wrote:
> Ton,
>
> optical flow based methods are the common method
>
> http://petewarden.com/notes/archives/2005/05/gpu_optical_flo.html
>
> I'll give you more technical articles - there should be GPL optical
> flow code for vision systems, but I doubt they are doing functions to
> add motion blur.
>
> LetterRip
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