[Bf-committers] GE: realtime surgery simulator

Toni Alatalo antont at kyperjokki.fi
Fri Jan 27 11:15:50 CET 2006

On Friday 27 January 2006 10:26, Gerrit Kruger wrote:
> exactly sure how this functionality would be achieved  (realtime vertex
> manipulation?), but I'm still considering coding it myself. I would really

many game engines dont have realtime vertex manipulation, i think that 
commercial FPS oriented ones like unreal tournament etc. dont, and the 
Blender GE does not currently support it either.

Blender supports fast vertex manipulation in the modeller of course, usually 
that is realtime, and it might be possible to run simulation / realtime 
reflecting stuff in the modeller itself. and probably the support could be 
added to the GE nicely (ooh what a joy it would be to be able to use the Mesh 
module there!)

but there are many open source realtime 3d / game engines that support vertex 
manipulation: i think both Ogre3d and Crystal Space do, and would guess that 
certainly things like Open Scenegraph. i have done it in the Blender-oriented 
Soya3d myself, http://studio.kyperjokki.fi/engine/SoyaPlant is of a little 
toy which adds and removes vertices in realtime (based on mouse movement).

this is coming from a .. graphics standpoint, i dont know the medical area, 
but certainly those things that Jonathan Merrit mentioned sounded 

> Gerrit


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