[Bf-committers] Increasing groupe name size

Mal mal at candomultimedia.com
Thu Jan 26 23:43:40 CET 2006

Hi Ton,

> What you use vertexgroups for is a bit outside of the specs for what  
> names were intended for though... 32 chars gives quite good names  
> already. :)
> Nevertheless, the SDNA system can easily cope with the changes, just  
> build for your own need a version with a 256 string size or so. Such  
> files will be still compatible with old/new blenders, but of course 
> the  names then might be truncated.

There have been quite a few mentions on the list of 32 character 
restriction for names being something that people would like to see changed.

We here at CanDo regularly have object names that have over 40 
characters, as ( in games ) we use tags for processing the objects ( eg 
the two tags _ghost_renderwithoutfog_ already take up 24 characters ).

If the only issue for backwards compatibility is going to be that the 
names will be truncated, why not change this to 256 now?  ( or to any 
size, so that smaller object names only take up that space in the file )

I think that, as Blender gets used for more commercial usage, you'll see 
that a lot of companies have work practices that require these longer 
naming conventions.

Just my 2 cents...

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