[Bf-committers] I am a fool again: Dude, there is no realtimecorrection in the engine!

Renato Perini rperini at email.it
Wed Jan 25 00:33:45 CET 2006


That's the result of being unpolite with some hazardous adjectives like 
"ridicolous".
And not thinking twice before speaking.
;-)

Alexander Ewering ha scritto:

>
> On Wed, 25 Jan 2006, Alexander Ewering wrote:
>
>>
>> I've just come to test the official linux release candidate, and I 
>> yet again
>> can't believe what I'm seeing and that nobody noticed it before.
>>
>> Does anyone notice that the new game engine has *no realtime correction*
>> whatsoever?
>
>
> ...and the explanation is: all test files have the "Enable all frames"
> debugging option turned ON!
>
> Of course, it works OK if this is turned off. Sorry, I've been confused -
> not without reason, I suppose.
>
> This should be turned off!
>
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>

 
 
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