[Bf-committers] I am a fool again: Dude, there is no realtime correction in the engine!

Alexander Ewering blender at instinctive.de
Wed Jan 25 00:19:49 CET 2006

On Wed, 25 Jan 2006, Alexander Ewering wrote:

> I've just come to test the official linux release candidate, and I yet again
> can't believe what I'm seeing and that nobody noticed it before.
> Does anyone notice that the new game engine has *no realtime correction*
> whatsoever?

...and the explanation is: all test files have the "Enable all frames"
debugging option turned ON!

Of course, it works OK if this is turned off. Sorry, I've been confused -
not without reason, I suppose.

This should be turned off!

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de

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