[Bf-committers] I am a fool again: Dude,
there is no realtime correction in the engine!
Alexander Ewering
blender at instinctive.de
Wed Jan 25 00:19:49 CET 2006
On Wed, 25 Jan 2006, Alexander Ewering wrote:
>
> I've just come to test the official linux release candidate, and I yet again
> can't believe what I'm seeing and that nobody noticed it before.
>
> Does anyone notice that the new game engine has *no realtime correction*
> whatsoever?
...and the explanation is: all test files have the "Enable all frames"
debugging option turned ON!
Of course, it works OK if this is turned off. Sorry, I've been confused -
not without reason, I suppose.
This should be turned off!
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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