[Bf-committers] State of the affairs on Os X

Jean-Luc Peurière jlp at nerim.net
Tue Jan 17 00:52:25 CET 2006

After much tinkering (mostly useless, the solution was rather simpler  
than expected) i finally managed to get a working build
for OS X (posted in test build forum),

but there is still quite some problems :

- what works is make build with python 2.4, OpenAL works here
- make build with python 2.3 fails at launch in lib_link_scriptlink  
function (readfile.c), line 1241 in the newlibadr call

-scons build succeed but the new ARB stuff and GLSL dont work (i may  
know why, even if it is strange), openAL dont work

In the working build, even if the GLSL stuff works (as far i can see)  
it spew the following error at each iteration of the main loop :

ValueError: GLSL Error
Program failed
Traceback (most recent call last):
   File "ToonShader.py", line 123, in ?
   File "ToonShader.py", line 115, in MainLoop

it can crash on exit of GE.

Same for Sebulba

also, there is a lot of warnings for the GE, especially many about C+ 
+ standard and forbidden cast

All tests with gcc3.3

will continue work to sort things.


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