[Bf-committers] Re: Bf-committers Digest, Vol 18, Issue 55

João Eduardo joaoedu at gmail.com
Mon Jan 16 22:26:24 CET 2006


Hi all, 

great Erwin, I had the black polygons too, but this blend's worked very well. Linux x64. 

I need some help in OSX, someone has the possibilite to compile ffmpeg for this plataform, otherwise it will be not possible to port the movie player actuator?


Cya. 


bf-committers-request at projects.blender.org wrote:

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>When replying, please edit your Subject line so it is more specific
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>Today's Topics:
>
>   1. Source of the VRML-Importer (Bart)
>   2. Re: Fwd: OSX CVS error for 2.41 (trip somewhere)
>   3. Re: 2.41 RC1 Linux x86_64 (Ken Hughes)
>   4. Re: Source of the VRML-Importer (Tom M)
>   5. Re: 2.41 RC1 Linux x86_64 (Mats Holmberg)
>   6. Re: 2.41 RC1 Linux x86_64 (Erwin Coumans)
>   7. Re: meeting summary january 16th 2006 (Erwin Coumans)
>   8. Re: meeting summary january 16th 2006 (Martin Poirier)
>   9. Re: 2.41 RC1 Linux x86_64 (Jean-Luc Peuri?re)
>  10. Re: meeting summary january 16th 2006 (Tom M)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Mon, 16 Jan 2006 17:49:13 +0100
>From: Bart <bart at neeneenee.de>
>Subject: [Bf-committers] Source of the VRML-Importer
>To: bf-blender developers <bf-committers at projects.blender.org>,
>	bf-scripts-dev at blender.org
>Message-ID: <43CBCE89.9000908 at neeneenee.de>
>Content-Type: text/plain; charset=ISO-8859-15; format=flowed
>
>
>Hi,
>
>i was thinking about a VRML/ X3D importer but i can't download the old 
>sources from here:
>http://projects.blender.org/projects/vrmlimportexp/
>http://projects.blender.org/frs/?group_id=43
>http://projects.blender.org/frs/download.php/102/vrmlimport.tar
>
>Has anybody the sources?
>
>Karamba!
>Bart.
>
>
>------------------------------
>
>Message: 2
>Date: Mon, 16 Jan 2006 11:53:20 -0500
>From: trip somewhere <trip0o at gmail.com>
>Subject: Re: [Bf-committers] Fwd: OSX CVS error for 2.41
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID:
>	<f0c796150601160853q7d397bb0nf39a2cb1ffb51857 at mail.gmail.com>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Ok sorry about that.
>
>
>------------------------------
>
>Message: 3
>Date: Mon, 16 Jan 2006 08:57:13 -0800
>From: Ken Hughes <khughes at pacific.edu>
>Subject: Re: [Bf-committers] 2.41 RC1 Linux x86_64
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID: <43CBD069.2040701 at pacific.edu>
>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>Test builds for 2.41 RC1 for linux x86_64 is at:
>
>http://www1.pacific.edu/~khughes/blender/x86_64/blender-2.41rc1-linux-glibc2.3.2-x86_64-py23.tar.gz
>http://www1.pacific.edu/~khughes/blender/x86_64/blender-2.41rc1-linux-glibc2.3.2-x86_64-py24.tar.gz
>
>I looked at shader_armature_demo.blend and shader_demo.blend yesterday 
>and they didn't look right to me; some polys would should up black when 
>viewed from different angles.  This was on a machine with a nVidia 6600 
>PCI-E card and nVidia's 1-0.7676 drivers.
>
>Ken
>
>
>------------------------------
>
>Message: 4
>Date: Mon, 16 Jan 2006 07:11:54 -1000
>From: Tom M <letterrip at gmail.com>
>Subject: Re: [Bf-committers] Source of the VRML-Importer
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID:
>	<584fe5640601160911j32cf2ed9v76afcab5c38109b2 at mail.gmail.com>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Hi Bart,
>
>you can get them all manually here
>
>http://projects.blender.org/viewcvs/viewcvs.cgi/vrmlimport/?cvsroot=vrmlimportexp
>
>I msged Nathan Letwory who is an admin ob p.b.o so maybe he will be
>able to check if it is still available as a package on the server
>somewhere...
>
>LetterRIp
>
>
>------------------------------
>
>Message: 5
>Date: Mon, 16 Jan 2006 20:07:02 +0200
>From: Mats Holmberg <mats.holmberg at elisanet.fi>
>Subject: Re: [Bf-committers] 2.41 RC1 Linux x86_64
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID: <43CBE0C6.4040405 at elisanet.fi>
>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>Ken Hughes wrote:
>
>  
>
>>Test builds for 2.41 RC1 for linux x86_64 is at:
>>
>>http://www1.pacific.edu/~khughes/blender/x86_64/blender-2.41rc1-linux-glibc2.3.2-x86_64-py23.tar.gz 
>>
>>http://www1.pacific.edu/~khughes/blender/x86_64/blender-2.41rc1-linux-glibc2.3.2-x86_64-py24.tar.gz 
>>
>>
>>I looked at shader_armature_demo.blend and shader_demo.blend yesterday 
>>and they didn't look right to me; some polys would should up black 
>>when viewed from different angles.  This was on a machine with a 
>>nVidia 6600 PCI-E card and nVidia's 1-0.7676 drivers.
>>
>>Ken
>>_______________________________________________
>>Bf-committers mailing list
>>Bf-committers at projects.blender.org
>>http://projects.blender.org/mailman/listinfo/bf-committers
>>
>>    
>>
>That's somewhat strange, I just had a go at those files (cvs build from 
>yesterday) and they looked fine IMO. My specs, Ubuntu 5.10, Amd64, 
>nVidia 6600 PCI-E with driver v.1.0.7667. I'll try your build as well.
>
>-Mats
>
>
>------------------------------
>
>Message: 6
>Date: Mon, 16 Jan 2006 11:48:51 -0800
>From: "Erwin Coumans" <erwin at erwincoumans.com>
>Subject: Re: [Bf-committers] 2.41 RC1 Linux x86_64
>To: "bf-blender developers" <bf-committers at projects.blender.org>
>Message-ID: <007101c61ad5$e1b2de70$6401a8c0 at BigVaio>
>Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>	reply-type=response
>
>Can you verify the latest file is giving problems.
>I also had the black polygons, but this blend files with updated shaders 
>look great.
>
>http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=gfx-updates.zip
>
>I will merge the files later, when I got time.
>Thanks,
>Erwin
>
>
>----- Original Message ----- 
>From: "Ken Hughes" <khughes at pacific.edu>
>To: "bf-blender developers" <bf-committers at projects.blender.org>
>Sent: Monday, January 16, 2006 8:57 AM
>Subject: Re: [Bf-committers] 2.41 RC1 Linux x86_64
>
>
>  
>
>>Test builds for 2.41 RC1 for linux x86_64 is at:
>>
>>http://www1.pacific.edu/~khughes/blender/x86_64/blender-2.41rc1-linux-glibc2.3.2-x86_64-py23.tar.gz
>>http://www1.pacific.edu/~khughes/blender/x86_64/blender-2.41rc1-linux-glibc2.3.2-x86_64-py24.tar.gz
>>
>>I looked at shader_armature_demo.blend and shader_demo.blend yesterday and 
>>they didn't look right to me; some polys would should up black when viewed 
>>from different angles.  This was on a machine with a nVidia 6600 PCI-E 
>>card and nVidia's 1-0.7676 drivers.
>>
>>Ken
>>_______________________________________________
>>Bf-committers mailing list
>>Bf-committers at projects.blender.org
>>http://projects.blender.org/mailman/listinfo/bf-committers
>>
>>    
>>
>
>
>
>
>------------------------------
>
>Message: 7
>Date: Mon, 16 Jan 2006 11:56:20 -0800
>From: "Erwin Coumans" <erwin at erwincoumans.com>
>Subject: Re: [Bf-committers] meeting summary january 16th 2006
>To: "bf-blender developers" <bf-committers at projects.blender.org>
>Message-ID: <007801c61ad6$ed5ebbd0$6401a8c0 at BigVaio>
>Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>	reply-type=original
>
>Thanks Tom,
>
>I asked Jean-Luc to check in the change that allows OSX compilation without 
>ARB.
>Hopefully he can still fix it in time indeed, but its not good to leave the 
>cvs not compiling for OSX.
>
>Also I get some explanation from Charlie. I'll start working on a bit of 
>docs and plans for game engine wiki.
>
>Did you already ask for a Windows and Linux 32bit RC1 too? I only saw 
>linux64 and solaris RC1 builds so far.
>
>Thanks,
>Erwin
>
>
>----- Original Message ----- 
>From: "Tom M" <letterrip at gmail.com>
>To: "bf-blender developers" <bf-committers at projects.blender.org>
>Sent: Monday, January 16, 2006 5:39 AM
>Subject: [Bf-committers] meeting summary january 16th 2006
>
>
>Here is the meeting summary
>
>http://mediawiki.blender.org/index.php/BlenderDev/SundayMeetingAgenda/January_15th_2006
>
>LetterRip
>_______________________________________________
>Bf-committers mailing list
>Bf-committers at projects.blender.org
>http://projects.blender.org/mailman/listinfo/bf-committers
>
>
>
>
>------------------------------
>
>Message: 8
>Date: Mon, 16 Jan 2006 12:03:16 -0800 (PST)
>From: Martin Poirier <theeth at yahoo.com>
>Subject: Re: [Bf-committers] meeting summary january 16th 2006
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID: <20060116200316.20837.qmail at web51308.mail.yahoo.com>
>Content-Type: text/plain; charset=iso-8859-1
>
>
>
>--- Erwin Coumans <erwin at erwincoumans.com> wrote:
>
>  
>
>>Did you already ask for a Windows and Linux 32bit
>>RC1 too? I only saw 
>>linux64 and solaris RC1 builds so far.
>>    
>>
>
>I can post a linux 32bit RC1 when I get home tonight,
>though it will not use DJCapelis' debain chroot
>environement, so you might want to wait for him.
>
>I can *probably* post a windows one, but I'll have to
>resetup my windows env for building, so...
>
>Martin
>
>__________________________________________________
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>
>------------------------------
>
>Message: 9
>Date: Mon, 16 Jan 2006 21:05:59 +0100
>From: Jean-Luc Peuri?re <jlp at nerim.net>
>Subject: Re: [Bf-committers] 2.41 RC1 Linux x86_64
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID: <2AEC5044-24FB-4DFF-B766-222E7570D8C8 at nerim.net>
>Content-Type: text/plain; charset=ISO-8859-1; delsp=yes; format=flowed
>
>
>Le 16 janv. 06 à 20:48, Erwin Coumans a écrit :
>
>  
>
>>Can you verify the latest file is giving problems.
>>I also had the black polygons, but this blend files with updated  
>>shaders look great.
>>
>>http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/ 
>>&file=gfx-updates.zip
>>
>>I will merge the files later, when I got time.
>>Thanks,
>>Erwin
>>
>>
>>    
>>
>
>
>Hi.
>
>Os X builds now correctly with make and all ARB stuff works.
>
>But i have GLSL errors with the 2 sebula files:
>
>PYTHON SCRIPT ERROR:
>Traceback (most recent call last):
>   File "Sebubla.py", line 136, in ?
>   File "Sebubla.py", line 125, in MainLoop
>ValueError: GLSL Error
>Program failed
>
>repeated ad infinitum on console
>
>even if game engine runs and the shader seems to be correct.
>
>crash when stopping the engine on sebula2.blend and previous files
>
>
>will post a test build soon (today).
>i will commit cvs changes once the mess is cleaned ;)
>
>
>JLuc
>
>------------------------------
>
>Message: 10
>Date: Mon, 16 Jan 2006 11:01:14 -1000
>From: Tom M <letterrip at gmail.com>
>Subject: Re: [Bf-committers] meeting summary january 16th 2006
>To: bf-blender developers <bf-committers at projects.blender.org>
>Message-ID:
>	<584fe5640601161301m3ff530c5rfb85fb3759cd5586 at mail.gmail.com>
>Content-Type: text/plain; charset=ISO-8859-1
>
>I emailed all official builders, also the linux 32 builder stated in
>IRC yesterday that he planned to do builds immediately.
>
>Here is what I sent,
>
>**********
>Hi all,
>
>Ton would like 2.41 test builds done soon if possible for the gamenengine,
>
>Here is the plan as decided in the meeting,
>
><kaito> to repeat: 1) we put RC candidates online asap 2) we get
>confirmation form engine coders they are OK 3) we wait for python devs
>to finish 4) we allow some urgent bugfixes still 5) we prepare cms
>release docs 6) then decide to release
>
>**********
>So if you could all do RC builds and sticky them in the builds forum
>that would be great, and probably email bf-committers to annouce when
>they are ready/up
>
>the test suite for this build should include in addition to standard
>test suite, all tests for game engine which are
>
>
>http://download.blender.org/demo/test/225_game_demos.zip
>
>http://download.blender.org/demo/test/blender-2.40-bullet_physics_demos.zip
>
>http://www.continuousphysics.com/ftp/pub/test/blender/blender-241-demos.zip
>
>this shows test images for the new material and shader stuff
>
>http://home.bresnan.net/~snailrose/features.jpg
>
>also you can post links in this thread at the forums,
>
>http://www.elysiun.com/forum/viewtopic.php?t=59052
>
>Thanks all,
>
>LetterRip
>
>
>------------------------------
>
>_______________________________________________
>Bf-committers mailing list
>Bf-committers at projects.blender.org
>http://projects.blender.org/mailman/listinfo/bf-committers
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>
>End of Bf-committers Digest, Vol 18, Issue 55
>*********************************************
>
>  
>



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