[Bf-committers] Game Engine feature questions

Alexander Ewering blender at instinctive.de
Mon Jan 16 01:09:19 CET 2006


On Sun, 15 Jan 2006, Charlie C wrote:

> Hey Alexander,
>
> The dynamic lighting is a texture lighting thing.
> It is a cube map texture who's coordinates are generated form an objects
> position
> then applied to all objects. The alignment was based, so you can render a
> regular EnvMap
> map and save it, then use it at runtime with load. It was quickly written
> and will be looked at
> in more detail.

I see, that's interesting. Though, wouldn't it be much faster to just use a
regular fragment shader for per-pixel dynamic lighting?

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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