[Bf-committers] Game Engine feature questions

Alexander Ewering blender at instinctive.de
Sun Jan 15 21:28:29 CET 2006

On Sun, 15 Jan 2006, Erwin Coumans wrote:

> Here is a user-level description of the new graphics features:
> http://www.continuousphysics.com/ftp/pub/test/blender/Blender.htm
> The features in the demos should look like this:
> http://www.continuousphysics.com/ftp/pub/test/blender/2.41graphics_features.jpg


I have a few questions regarding these updates:

1) In the description of the new features, there are lots of broken images
    (at least in my browser) which don't appear:


    Is this me, or does this happen for everyone?

    As such, sections Images, Mapping, World Types, Multiple Materials per
    Mesh and Blendo Toon Shader are unavailable so I can't comment on them.

2) For envmaps, do I have to re-arrange Blender's envmap to conform to
    OpenGL arrangement? This would be really cumbersome - it would be
    very easy for the GE to shuffle around the cubemap in memory to
    match the GL layout automatically.

3) Your demo image shows "Dynamic lighting". However, the game engine did
    *always* have per-vertex dynamic lighting. So I suppose the new thing about this
    is *per-pixel* dynamic lighting?

Thanks for the info (and checking the broken images ;),

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de

More information about the Bf-committers mailing list