[Bf-committers] Re: 2.41 testbuilds? OSX help?

Stealth Apprentice stealthapprentice at yahoo.com
Sun Jan 15 20:48:44 CET 2006


Hi Erwin, I did a full update and rebuild. The
problem's still there. (I'm doing this in a debug
build not a release build).

Here's the stack. The assert that's going off in the
STL is right here - this->_Mycont is zero.

I also included a stack trace. I tried changing the
loop in ActionActuator::Update to use a const_iterator
instead, and that didn't fix the problem.

Any ideas?




 #if _HAS_ITERATOR_DEBUGGING
	void _Compat(const _Myt& _Right) const
		{	// test for compatible iterator pair
		if (this->_Mycont == 0 || this->_Mycont !=
_Right._Mycont)
			{
			_DEBUG_ERROR("vector iterators incompatible");
			_SCL_SECURE_INVALID_ARGUMENT;
			}
		}
 #endif /* _HAS_ITERATOR_DEBUGGING */



 	blender.exe!std::_Debug_message(const wchar_t *
message=0x014007f8, const wchar_t * file=0x013ff280,
unsigned int line=238)  Line 23	C++
 	blender.exe!std::_Vector_const_iterator<CValue
*,std::allocator<CValue *> >::_Compat(const
std::_Vector_const_iterator<CValue
*,std::allocator<CValue *> > & _Right=0x18577508
{m_pNamedPropertyArray=0xfeeefeee m_ValFlags={...}
m_refcount=-17891602 })  Line 238 + 0x14 bytes	C++
 	blender.exe!std::_Vector_const_iterator<CValue
*,std::allocator<CValue *> >::operator==(const
std::_Vector_const_iterator<CValue
*,std::allocator<CValue *> > & _Right=0x18577508
{m_pNamedPropertyArray=0xfeeefeee m_ValFlags={...}
m_refcount=-17891602 })  Line 198	C++
>	blender.exe!BL_ActionActuator::Update(double
curtime=4.9745739099967370, bool frame=true)  Line 171
+ 0x80 bytes	C++



--- Erwin Coumans <erwin at erwincoumans.com> wrote:

> please do an update, I expected such a problem and
> fixed it in advance ;-)
> Erwin
> 
> ----- Original Message ----- 
> From: "Stealth Apprentice"
> <stealthapprentice at yahoo.com>
> To: "bf-blender developers"
> <bf-committers at projects.blender.org>
> Sent: Sunday, January 15, 2006 10:52 AM
> Subject: Re: [Bf-committers] Re: 2.41 testbuilds?
> OSX help?
> 
> 
> > WinXP, Athlon, Radeon X700, VSExpress 2005, debug
> > build...
> >
> > Everything works, except for
> > shader_armature_demo.blend. (Also, Test.blend, the
> > upper right viewport is gray, don't know if that's
> > normal.)
> >
> > shader_armature_demo.blend blows due to
> incompatible
> > operators. (STL throws an exception because of a
> type
> > mismatch in the loop below)... I don't have the
> big
> > checkin from the last 8 hours, perhaps that's
> > corrected in that checkin?
> >
> > // result = true if animation has to be continued,
> > false if animation stops
> > // maybe there are events for us in the queue !
> > if (frame)
> > {
> > for (vector<CValue*>::iterator i=m_events.end();
> > !(i==m_events.begin());)
> > {
> > i--;
> > if ((*i)->GetNumber() == 0.0f)
> > bNegativeEvent = true;
> > else
> > bPositiveEvent= true;
> > (*i)->Release();
> > m_events.pop_back();
> > }
> >
> > if (bPositiveEvent)
> > m_flag |= ACT_FLAG_ACTIVE;
> >
> > if (bNegativeEvent)
> > {
> > if (!(m_flag & ACT_FLAG_ACTIVE))
> > return false;
> > m_flag &= ~ACT_FLAG_ACTIVE;
> > }
> > }
> >
> >
> > --- Ben <ben at half-dome.net> wrote:
> >
> >
> > ---------------------------------
> >
> >
>
http://www.continuousphysics.com/ftp/pub/test/blender/blender-241-demos.zip
> >
> >
> > Stealth Apprentice wrote:
> > Where is the GE test suite located? I'd like to
> giveit
> > a go.--- Hans Lambermont
> > <hans at lambermont.dyndns.org>wrote:
> >
> > Erwin Coumans wrote:
> >
> > Can we prepare for testbuilds for 2.41 and see
> >
> > which platforms need
> >
> > fixing?
> >
> > The build of today (15 jan 2006) game engine
> workswith
> > sound onFreeBSD.  This is with openal-20050401 and
> > Makefilesbased build system.The blenderplayer also
> > works. The browser plugindoes not, but we'repast
> the
> > non-registering bug, it looks now like aplain
> Mozilla
> > vs.OpenGL problem (see my commit earlier).regards,
> > Hans Lambermont-- http://hans.dse.nl/   ()
> > ASCII-ribbon campaignagainst vCards,
> >   /\ HTML-mail and
> >
>
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