[Bf-committers] Re: 2.41 testbuilds? OSX help?
Stealth Apprentice
stealthapprentice at yahoo.com
Sun Jan 15 19:52:53 CET 2006
WinXP, Athlon, Radeon X700, VSExpress 2005, debug
build...
Everything works, except for
shader_armature_demo.blend. (Also, Test.blend, the
upper right viewport is gray, don't know if that's
normal.)
shader_armature_demo.blend blows due to incompatible
operators. (STL throws an exception because of a type
mismatch in the loop below)... I don't have the big
checkin from the last 8 hours, perhaps that's
corrected in that checkin?
// result = true if animation has to be continued,
false if animation stops
// maybe there are events for us in the queue !
if (frame)
{
for (vector<CValue*>::iterator i=m_events.end();
!(i==m_events.begin());)
{
i--;
if ((*i)->GetNumber() == 0.0f)
bNegativeEvent = true;
else
bPositiveEvent= true;
(*i)->Release();
m_events.pop_back();
}
if (bPositiveEvent)
m_flag |= ACT_FLAG_ACTIVE;
if (bNegativeEvent)
{
if (!(m_flag & ACT_FLAG_ACTIVE))
return false;
m_flag &= ~ACT_FLAG_ACTIVE;
}
}
--- Ben <ben at half-dome.net> wrote:
---------------------------------
http://www.continuousphysics.com/ftp/pub/test/blender/blender-241-demos.zip
Stealth Apprentice wrote:
Where is the GE test suite located? I'd like to giveit
a go.--- Hans Lambermont
<hans at lambermont.dyndns.org>wrote:
Erwin Coumans wrote:
Can we prepare for testbuilds for 2.41 and see
which platforms need
fixing?
The build of today (15 jan 2006) game engine workswith
sound onFreeBSD. This is with openal-20050401 and
Makefilesbased build system.The blenderplayer also
works. The browser plugindoes not, but we'repast the
non-registering bug, it looks now like aplain Mozilla
vs.OpenGL problem (see my commit earlier).regards,
Hans Lambermont-- http://hans.dse.nl/ ()
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