[Bf-committers] point oven
letterrip at gmail.com
Fri Jan 13 07:18:32 CET 2006
there is a coder who is interested in writing a 'point oven' importer
and exporter for blender.
point over is a unversial format for 'baked' animation data. For each
frame the exact location of each vert is written to file.
For export it seems it would be relatively straight forward to do.
However for import, are there any suggestions?
One approach would be to import the object as an object for each frame
as is done with the fluid simulator. However this seems like it would
be really inflexible.
Another approach might be using Relative Vertex Keys - however I've
heard that the number of keys is quite limited?
Are there other approaches you can suggest?
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