[Bf-committers] Web 3D plug-ing
Mal
mal at candomultimedia.com
Thu Jan 12 16:16:16 CET 2006
Hans Lambermont wrote:
>>have you made any progress?
>>
>>
>
>Sadly no :-/
>
>
>>Is there any improvements that could be committed to CVS?
>>
>>
>
>Not yet, we looked into the failed registering of the plugin and didn't
>put enough work in it to find out why it is b0rken. It might be
>something silly like this :
>
>- return("application/x-blender-plugin:blend:Blender 3D content");
>+ return("application/x-blender-plugin:blend:Blender 3D content\n");
>
>in source/gameengine/GamePlayer/netscape/src/UnixShell.c
>
>I still hope to create time to dig into it again. Maybe soon, I meet
>some old NaN employees tomorrow evening, so who knows ;-)
>
>regards,
> Hans Lambermont
>
>
Hans, it would be absolutely awesome to see a the web plugin working again!
With working in the Shockwave 3D field, I know that the demand for web
3D content is really hot at the moment, and this can only continue, so
it would be a great time for Blender to get in on this area.
Regards...
Mal
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