[Bf-committers] Re: Re: EnvMapping with common texture
bmx007 at gmail.com
Thu Jan 12 14:57:47 CET 2006
This is exactly what i want but it doesn't work.
The CMir take effect only if you use the ray tracer. And i dont want to
ray mirror, i want my own texture.
I look at the code and there is a special threatment for texture of envmap
type (but it doesn't work without emit, too)
I would like to use other texture (like blend, or noise).
On 1/12/06, Martin Poirier <theeth at yahoo.com> wrote:
> --- bmx007 <bmx007 at gmail.com> wrote:
> > The mapping reduced RayMir works fine, the problem
> > is if you use ray tracing
> > the mirror color used is the color computed by the
> > ray tracer (fine)
> > and if you disable ray tracing, the color used is
> > allwas 0.
> > And i want nether the computed ray mirror color
> > nether black, but i want to
> > use a texture color .
> > I try some changes of the code to do it, but the way
> > the env-map case is
> > done (very complicated) makes me thinking there's a
> > risk of regressions.
> > My question is , is anybody has a good reason to
> > forbidden the activation of
> > the Mirror color (if somereflection is set and Ray
> > Mirror is off).
> > This can simplfiy the code and and avoid the use of
> > add "emit" to do
> > environnement mapping.
> > (for the dirt materia colors, i use texture and
> > stenciling)
> Unless I've missed something, can't you just map your
> env map to CMir output on the material? No need for
> emit this way.
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