[Bf-committers] Re: Game engine disabled?

Erwin Coumans erwin at erwincoumans.com
Wed Jan 11 14:37:10 CET 2006


Could you do a cvs update and try again, and let us know?

Thanks for the effort,
Erwin

----- Original Message ----- 
From: "Stefan Gartner" <stefang at aon.at>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Wednesday, January 11, 2006 5:00 AM
Subject: Re: [Bf-committers] Re: Game engine disabled?


> On Wednesday 11 January 2006 02:37, amd at erwincoumans.com wrote:
>> Do you have any problems compiling,linking,running the current game 
>> engine
>> from cvs for PPC linux? Do you use Makefile/scons?
>
> I'm using the Makefiles.
>
> The game engine doesn't compile right now:
>
> KX_BlenderMaterial.cpp: In member function 'virtual void
> KX_BlenderMaterial::OnConstruction()':
> KX_BlenderMaterial.cpp:142: error: use of 'glActiveTextureARB' is 
> ambiguous
> /usr/include/GL/gl.h:2065: error:   first declared as 'void
> glActiveTextureARB(GLenum)' here
> ../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:416: error: 
> also
> declared as 'void (* bgl::glActiveTextureARB)(GLenum)' here
>
> (followed by some more error messages about glActiveTextureARB)
>
>>
>> Makefile probably needs to add an extra include folder in
>> source/gameengine/Ketsji to blenlib.
>>
>> Can you add and commit this include and/or other changes?
>
> I'll look at it in the next few days.
>
> The OpenAL version used for the release is a rather old (about a year, i
> guess) cvs snapshot. I don't think an update would cause any problems.
>
> greetings,
> stefan
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