[Bf-committers] Re: Game engine disabled?
Stefan Gartner
stefang at aon.at
Wed Jan 11 14:00:42 CET 2006
On Wednesday 11 January 2006 02:37, amd at erwincoumans.com wrote:
> Do you have any problems compiling,linking,running the current game engine
> from cvs for PPC linux? Do you use Makefile/scons?
I'm using the Makefiles.
The game engine doesn't compile right now:
KX_BlenderMaterial.cpp: In member function 'virtual void
KX_BlenderMaterial::OnConstruction()':
KX_BlenderMaterial.cpp:142: error: use of 'glActiveTextureARB' is ambiguous
/usr/include/GL/gl.h:2065: error: first declared as 'void
glActiveTextureARB(GLenum)' here
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:416: error: also
declared as 'void (* bgl::glActiveTextureARB)(GLenum)' here
(followed by some more error messages about glActiveTextureARB)
>
> Makefile probably needs to add an extra include folder in
> source/gameengine/Ketsji to blenlib.
>
> Can you add and commit this include and/or other changes?
I'll look at it in the next few days.
The OpenAL version used for the release is a rather old (about a year, i
guess) cvs snapshot. I don't think an update would cause any problems.
greetings,
stefan
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