[Bf-committers] Re: Game engine disabled?

Stefan Gartner stefang at aon.at
Wed Jan 11 14:00:42 CET 2006

On Wednesday 11 January 2006 02:37, amd at erwincoumans.com wrote:
> Do you have any problems compiling,linking,running the current game engine
> from cvs for PPC linux? Do you use Makefile/scons?

I'm using the Makefiles.

The game engine doesn't compile right now:

KX_BlenderMaterial.cpp: In member function 'virtual void 
KX_BlenderMaterial.cpp:142: error: use of 'glActiveTextureARB' is ambiguous
/usr/include/GL/gl.h:2065: error:   first declared as 'void 
glActiveTextureARB(GLenum)' here
../Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:416: error:   also 
declared as 'void (* bgl::glActiveTextureARB)(GLenum)' here

(followed by some more error messages about glActiveTextureARB)

> Makefile probably needs to add an extra include folder in
> source/gameengine/Ketsji to blenlib.
> Can you add and commit this include and/or other changes?

I'll look at it in the next few days.

The OpenAL version used for the release is a rather old (about a year, i 
guess) cvs snapshot. I don't think an update would cause any problems.


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