[Bf-committers] Enabling EnvMapping with common texture

bmx007 bmx007 at gmail.com
Wed Jan 11 13:21:39 CET 2006

I want to use blend texture as envmap to do some dirty chrome effects.
Today, i must use "Emit" (as in the envmap tutorial)
However, it's a bit tricky and it's wrong .
It's dont work if you don't want a full "reflection"( equivalent of a non
1.0 ray mirror factor)
(adding emit  will "light" the diffuse color too, so the diffuse color wil b
allways overlighted)
 (for exemple a shaded zone with a dark value of envmap will appear as

Why don't we simply use the mir color channel (and if necessary a toggle to
activate it).
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