[Bf-committers] Re: Game engine disabled?

amd at erwincoumans.com amd at erwincoumans.com
Wed Jan 11 01:12:37 CET 2006


Hi Ton, 

At home I only have Linux and Windows to test/build. So until developers 
help out, I can't guarantee that other platforms work with the latest 
improvements. That is why I disabled it temporarily (so people don't 
complain). 

Can someone help with the other platforms? OS-X, FreeBSD, etc?
Sorry for the confusion,
Erwin 


Ton Roosendaal writes: 

> Hi Erwin, 
> 
> I don't understand this... we have cvs frozen to be able to make a 2.41  
> update release.
> So what does it help disabling it? 
> 
> -Ton- 
> 
> On 6 Jan, 2006, at 10:02, Erwin Coumans wrote: 
> 
>> erwin (Erwin Coumans) 2006/01/06 10:02:53 CET 
>> 
>>   Modified files:
>>     .                    SConstruct
>>     blender/source       nan_definitions.mk
>>     blender/source/gameengine/Converter BL_Shader.cpp SConscript
>>     blender/source/gameengine/Ketsji KX_BlenderMaterial.cpp
>>     blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
>>                                                                
>> ARB_multitexture.h 
>> 
>>   Log:
>>   disable game engine and gameplayer for all platforms except windows.
>>   Then after cvs is unfrozen, development can continue. 
>> 
>>   Revision  Changes    Path
>>   1.127     +4 -4      blender/SConstruct
>>      <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/ 
>> SConstruct.diff?r1=1.126&r2=1.127&cvsroot=bf-blender>
>>   1.81      +3 -2      blender/source/nan_definitions.mk
>>      <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> nan_definitions.mk.diff?r1=1.80&r2=1.81&cvsroot=bf-blender>
>>   1.2       +4 -1       blender/source/gameengine/Converter/BL_Shader.cpp
>>      <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengine/Converter/BL_Shader.cpp.diff?r1=1.1&r2=1.2&cvsroot=bf- 
>> blender>
>>   1.9       +1 -0      blender/source/gameengine/Converter/SConscript
>>      <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengine/Converter/SConscript.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
>>   1.2       +3 -2       
>> blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
>>      <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengine/Ketsji/KX_BlenderMaterial.cpp.diff? 
>> r1=1.1&r2=1.2&cvsroot=bf-blender>
>>   1.2       +167 -164   
>> blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ 
>> ARB_multitexture.h
>>      <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
>> gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h.diff? 
>> r1=1.1&r2=1.2&cvsroot=bf-blender>
>> _______________________________________________
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>> Bf-blender-cvs at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-blender-cvs 
>> 
>> 
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton at blender.org  http://www.blender.org 
> 
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