[Bf-committers] Game engine disabled?

Ton Roosendaal ton at blender.org
Tue Jan 10 23:24:47 CET 2006


Hi Erwin,

I don't understand this... we have cvs frozen to be able to make a 2.41  
update release.
So what does it help disabling it?

-Ton-

On 6 Jan, 2006, at 10:02, Erwin Coumans wrote:

> erwin (Erwin Coumans) 2006/01/06 10:02:53 CET
>
>   Modified files:
>     .                    SConstruct
>     blender/source       nan_definitions.mk
>     blender/source/gameengine/Converter BL_Shader.cpp SConscript
>     blender/source/gameengine/Ketsji KX_BlenderMaterial.cpp
>     blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
>                                                                
> ARB_multitexture.h
>
>   Log:
>   disable game engine and gameplayer for all platforms except windows.
>   Then after cvs is unfrozen, development can continue.
>
>   Revision  Changes    Path
>   1.127     +4 -4      blender/SConstruct
>      
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/ 
> SConstruct.diff?r1=1.126&r2=1.127&cvsroot=bf-blender>
>   1.81      +3 -2      blender/source/nan_definitions.mk
>      
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> nan_definitions.mk.diff?r1=1.80&r2=1.81&cvsroot=bf-blender>
>   1.2       +4 -1       
> blender/source/gameengine/Converter/BL_Shader.cpp
>      
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> gameengine/Converter/BL_Shader.cpp.diff?r1=1.1&r2=1.2&cvsroot=bf- 
> blender>
>   1.9       +1 -0      blender/source/gameengine/Converter/SConscript
>      
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> gameengine/Converter/SConscript.diff?r1=1.8&r2=1.9&cvsroot=bf-blender>
>   1.2       +3 -2       
> blender/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
>      
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> gameengine/Ketsji/KX_BlenderMaterial.cpp.diff? 
> r1=1.1&r2=1.2&cvsroot=bf-blender>
>   1.2       +167 -164   
> blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ 
> ARB_multitexture.h
>      
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/source/ 
> gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h.diff? 
> r1=1.1&r2=1.2&cvsroot=bf-blender>
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>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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