[Bf-committers] CVS build wacked for osx

Charlie C snailrose at bresnan.net
Mon Jan 9 07:52:44 CET 2006


Hey trip somewhere,
Do you have the latest cvs checkout?
BL_Texture/BL_Shader/BL_Material were moved to the Ketsji folder
and the output is showing them in the Converter directory.

just checking :)
thanks
Charlie C



----- Original Message -----
From: "trip somewhere" <trip0o at gmail.com>
To: <bf-committers at blender.org>
Sent: Sunday, January 08, 2006 2:04 PM
Subject: [Bf-committers] CVS build wacked for osx


I know new stuff was added to BF non orange for the game engine.. Here
is a console error for osx scons

ravens-power-mac-g5:~/bf/bf-blender/glslblender raven$
/System/Library/Frameworks/Python.framework/Versions/2.3/bin/scons
scons: Reading SConscript files ...
targets =  []
arguments =  {}
/Users/raven/bf/bf-blender/glslblender
Using config file: config.opts
externs...
bftgl
scons: done reading SConscript files.
scons: Building targets ...
gcc -pipe -fPIC -funsigned-char -ffast-math -mpowerpc -mtune=G4 -O2
-Wall -D_THREAD_SAFE -DWITH_QUICKTIME -DGAMEBLENDER=1 -DUSE_BULLET
-DUSE_SUMO_SOLID -DNDEBUG -DBUILD_TIME='"15:58:46"'
-DBUILD_DATE='"2006-01-08"' -DBUILD_TYPE='"dynamic"' -DNAN_BUILDINFO
-DBUILD_PLATFORM='"darwin"' -c -o
/Users/raven/bf/bf-blender/build/darwin/source/creator/dynamic_buildinfo.o
source/creator/buildinfo.c
g++ -pipe -fPIC -funsigned-char -ffast-math -mpowerpc -mtune=G4 -O2
-Wall -D_THREAD_SAFE -DWITH_QUICKTIME -DGAMEBLENDER=1 -DUSE_BULLET
-DUSE_SUMO_SOLID -DNDEBUG
-I/Users/raven/bf/bf-blender/build/darwin/source/gameengine/Converter
-Isource/gameengine -Isource/gameengine -Isource/kernel/gen_system
-Iintern/string -Iintern/guardedalloc
-Isource/gameengine/Rasterizer/RAS_OpenGLRasterizer -Iintern/bmfont
-Iintern/SoundSystem -Iintern/SoundSystem/include
-Iintern/SoundSystem/openal -Iintern/SoundSystem/dummy
-Iintern/SoundSystem/intern -Isource/gameengine/Converter
-Isource/gameengine/BlenderRoutines -Isource/blender/imbuf
-Iintern/moto/include -Isource/gameengine/Ketsji
-Isource/gameengine/Ketsji/KXNetwork -Isource/blender/blenlib
-Isource/blender/blenkernel -Isource/blender -Isource/blender/include
-Isource/blender/makesdna -Isource/gameengine/Rasterizer
-Isource/gameengine/Rasterizer/RAS_OpenGLRasterizer
-Isource/gameengine/GameLogic -Isource/gameengine/Expressions
-Isource/gameengine/Network -Isource/gameengine/SceneGraph
-Isource/gameengine/Physics/common -Isource/gameengine/Physics/Bullet
-Isource/gameengine/Physics/BlOde -Isource/gameengine/Physics/Dummy
-Isource/gameengine/Physics/Sumo
-Isource/gameengine/Physics/Sumo/Fuzzics/include
-Isource/gameengine/Network/LoopBackNetwork -Isource/blender/misc
-Isource/blender/blenloader
-I/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3
-Iextern/solid -Iextern/bullet -Iextern/bullet/LinearMath
-Iextern/bullet/Bullet -Iextern/bullet/BulletDynamics -c -o
/Users/raven/bf/bf-blender/build/darwin/source/gameengine/Converter/BL_Shade
r.o
source/gameengine/Converter/BL_Shader.cpp
source/gameengine/Converter/BL_Shader.h: In constructor
`BL_Shader::BL_Shader(int, PyTypeObject*)':
source/gameengine/Converter/BL_Shader.h:46: warning:
'BL_Shader::fragProg' will be initialized after
source/gameengine/Converter/BL_Shader.h:41: warning:   'bool BL_Shader::mOk'
source/gameengine/Converter/BL_Shader.cpp:28: warning:   when initialized
here
source/gameengine/Converter/BL_Shader.cpp: In destructor `virtual
BL_Shader::~BL_Shader()':
source/gameengine/Converter/BL_Shader.cpp:62: error:
'glDeleteObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:66: error:
'glDeleteObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:70: error:
'glDeleteObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:78: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function `bool
BL_Shader::LinkProgram()':
source/gameengine/Converter/BL_Shader.cpp:91: error:
'glCreateShaderObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:92: error:
'glShaderSourceARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:93: error:
'glCompileShaderARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:94: error:
'glGetObjectParameterivARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:109: error:
'glCreateProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:110: error:
'glAttachObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:113: error:
'glLinkProgramARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function `void
BL_Shader::printInfo(unsigned int)':
source/gameengine/Converter/BL_Shader.cpp:139: error:
'glGetObjectParameterivARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:146: error:
'glGetInfoLogARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetSource(PyObject*, PyObject*, PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:300: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:309: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PydelSource(PyObject*, PyObject*, PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:322: error:
'glDeleteObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:332: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::Pyvalidate(PyObject*, PyObject*, PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:365: error:
'glValidateProgramARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:366: error:
'glGetObjectParameterivARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetSampler(PyObject*, PyObject*, PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:388: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniform1f(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:434: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:441: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:442: error: 'glUniform1fARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniform2f(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:466: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:473: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:474: error: 'glUniform2fARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniform3f(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:498: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:505: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:506: error: 'glUniform3fARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniform4f(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:530: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:537: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:538: error: 'glUniform4fARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniform1i(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:561: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:568: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:569: error: 'glUniform1iARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniform2i(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:592: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:599: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:600: error: 'glUniform2iARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniform3i(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:623: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:630: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:631: error: 'glUniform3iARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniform4i(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:653: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:660: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:661: error: 'glUniform4iARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniformfv(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:685: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:706: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:707: error: 'glUniform2fARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:712: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:713: error: 'glUniform3fARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:718: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:719: error: 'glUniform4fARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniformiv(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:752: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:773: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:774: error: 'glUniform2iARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:779: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:780: error: 'glUniform3iARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:785: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:786: error: 'glUniform4iARB'
was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniformMatrix4(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:826: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:839: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:840: error:
'glUniformMatrix4fvARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp: In member function
`PyObject* BL_Shader::PysetUniformMatrix3(PyObject*, PyObject*,
PyObject*)':
source/gameengine/Converter/BL_Shader.cpp:873: error:
'glGetUniformLocationARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:886: error:
'glUseProgramObjectARB' was not declared in this scope
source/gameengine/Converter/BL_Shader.cpp:887: error:
'glUniformMatrix3fvARB' was not declared in this scope
scons: ***
[/Users/raven/bf/bf-blender/build/darwin/source/gameengine/Converter/BL_Shad
er.o]
Error 1
scons: building terminated because of errors.
ravens-power-mac-g5:~/bf/bf-blender/glslblender raven$
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