[Bf-committers] CVS build wacked for osx

trip somewhere trip0o at gmail.com
Mon Jan 9 06:41:43 CET 2006


I am on 10.4.3 the awaited 10.4.4 to fix the new opengl bug for
blender and maya is suppose to come out soon but no clue yet.. As for
the files, how can I test toi see where they are ??

On 1/9/06, Stealth Apprentice <stealthapprentice at yahoo.com> wrote:
> According to this -
>
> http://homepage.mac.com/arekkusu/bugs/GLInfo.html
>
> The extensions noted below only work on OSX 10.4.3 (or
> greater i presume :)
>
> Have you got all the latest upgrades & header files
> etc.?
>
> --- Erwin Coumans <erwin at erwincoumans.com> wrote:
>
> >
> > Hi,
> >
> > Could you try to add bgl:: to glDeleteObjectARB in
> > BL_Shader.cpp. So it
> > becomes bgl::glDeleteObjectARB? Same for the others.
> >
> > If it doesn't work, is there any OS-X experts who
> > can help out?
> >
> > Thanks,
> > Erwin
> >
> >
> >
> > ----- Original Message -----
> > From: "trip somewhere" <trip0o at gmail.com>
> > To: <bf-committers at blender.org>
> > Sent: Sunday, January 08, 2006 1:04 PM
> > Subject: [Bf-committers] CVS build wacked for osx
> >
> >
> > I know new stuff was added to BF non orange for the
> > game engine.. Here
> > is a console error for osx scons
> >
> > ravens-power-mac-g5:~/bf/bf-blender/glslblender
> > raven$
> >
> /System/Library/Frameworks/Python.framework/Versions/2.3/bin/scons
> > scons: Reading SConscript files ...
> > targets =  []
> > arguments =  {}
> > /Users/raven/bf/bf-blender/glslblender
> > Using config file: config.opts
> > externs...
> > bftgl
> > scons: done reading SConscript files.
> > scons: Building targets ...
> > gcc -pipe -fPIC -funsigned-char -ffast-math
> > -mpowerpc -mtune=G4 -O2
> > -Wall -D_THREAD_SAFE -DWITH_QUICKTIME
> > -DGAMEBLENDER=1 -DUSE_BULLET
> > -DUSE_SUMO_SOLID -DNDEBUG -DBUILD_TIME='"15:58:46"'
> > -DBUILD_DATE='"2006-01-08"' -DBUILD_TYPE='"dynamic"'
> > -DNAN_BUILDINFO
> > -DBUILD_PLATFORM='"darwin"' -c -o
> >
> /Users/raven/bf/bf-blender/build/darwin/source/creator/dynamic_buildinfo.o
> > source/creator/buildinfo.c
> > g++ -pipe -fPIC -funsigned-char -ffast-math
> > -mpowerpc -mtune=G4 -O2
> > -Wall -D_THREAD_SAFE -DWITH_QUICKTIME
> > -DGAMEBLENDER=1 -DUSE_BULLET
> > -DUSE_SUMO_SOLID -DNDEBUG
> >
> -I/Users/raven/bf/bf-blender/build/darwin/source/gameengine/Converter
> > -Isource/gameengine -Isource/gameengine
> > -Isource/kernel/gen_system
> > -Iintern/string -Iintern/guardedalloc
> > -Isource/gameengine/Rasterizer/RAS_OpenGLRasterizer
> > -Iintern/bmfont
> > -Iintern/SoundSystem -Iintern/SoundSystem/include
> > -Iintern/SoundSystem/openal
> > -Iintern/SoundSystem/dummy
> > -Iintern/SoundSystem/intern
> > -Isource/gameengine/Converter
> > -Isource/gameengine/BlenderRoutines
> > -Isource/blender/imbuf
> > -Iintern/moto/include -Isource/gameengine/Ketsji
> > -Isource/gameengine/Ketsji/KXNetwork
> > -Isource/blender/blenlib
> > -Isource/blender/blenkernel -Isource/blender
> > -Isource/blender/include
> > -Isource/blender/makesdna
> > -Isource/gameengine/Rasterizer
> > -Isource/gameengine/Rasterizer/RAS_OpenGLRasterizer
> > -Isource/gameengine/GameLogic
> > -Isource/gameengine/Expressions
> > -Isource/gameengine/Network
> > -Isource/gameengine/SceneGraph
> > -Isource/gameengine/Physics/common
> > -Isource/gameengine/Physics/Bullet
> > -Isource/gameengine/Physics/BlOde
> > -Isource/gameengine/Physics/Dummy
> > -Isource/gameengine/Physics/Sumo
> > -Isource/gameengine/Physics/Sumo/Fuzzics/include
> > -Isource/gameengine/Network/LoopBackNetwork
> > -Isource/blender/misc
> > -Isource/blender/blenloader
> >
> -I/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3
> > -Iextern/solid -Iextern/bullet
> > -Iextern/bullet/LinearMath
> > -Iextern/bullet/Bullet
> > -Iextern/bullet/BulletDynamics -c -o
> >
> /Users/raven/bf/bf-blender/build/darwin/source/gameengine/Converter/BL_Shader.o
> > source/gameengine/Converter/BL_Shader.cpp
> > source/gameengine/Converter/BL_Shader.h: In
> > constructor
> > `BL_Shader::BL_Shader(int, PyTypeObject*)':
> > source/gameengine/Converter/BL_Shader.h:46: warning:
> > 'BL_Shader::fragProg' will be initialized after
> > source/gameengine/Converter/BL_Shader.h:41: warning:
> >   'bool BL_Shader::mOk'
> > source/gameengine/Converter/BL_Shader.cpp:28:
> > warning:   when initialized
> > here
> > source/gameengine/Converter/BL_Shader.cpp: In
> > destructor `virtual
> > BL_Shader::~BL_Shader()':
> > source/gameengine/Converter/BL_Shader.cpp:62: error:
> > 'glDeleteObjectARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:66: error:
> > 'glDeleteObjectARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:70: error:
> > 'glDeleteObjectARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:78: error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function `bool
> > BL_Shader::LinkProgram()':
> > source/gameengine/Converter/BL_Shader.cpp:91: error:
> > 'glCreateShaderObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:92: error:
> > 'glShaderSourceARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:93: error:
> > 'glCompileShaderARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:94: error:
> > 'glGetObjectParameterivARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:109:
> > error:
> > 'glCreateProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:110:
> > error:
> > 'glAttachObjectARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:113:
> > error:
> > 'glLinkProgramARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function `void
> > BL_Shader::printInfo(unsigned int)':
> > source/gameengine/Converter/BL_Shader.cpp:139:
> > error:
> > 'glGetObjectParameterivARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:146:
> > error:
> > 'glGetInfoLogARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetSource(PyObject*,
> > PyObject*, PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:300:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:309:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PydelSource(PyObject*,
> > PyObject*, PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:322:
> > error:
> > 'glDeleteObjectARB' was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:332:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::Pyvalidate(PyObject*,
> > PyObject*, PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:365:
> > error:
> > 'glValidateProgramARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:366:
> > error:
> > 'glGetObjectParameterivARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetSampler(PyObject*,
> > PyObject*, PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:388:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniform1f(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:434:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:441:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:442:
> > error: 'glUniform1fARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniform2f(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:466:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:473:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:474:
> > error: 'glUniform2fARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniform3f(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:498:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:505:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:506:
> > error: 'glUniform3fARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniform4f(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:530:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:537:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:538:
> > error: 'glUniform4fARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniform1i(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:561:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:568:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:569:
> > error: 'glUniform1iARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniform2i(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:592:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:599:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:600:
> > error: 'glUniform2iARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniform3i(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:623:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:630:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:631:
> > error: 'glUniform3iARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniform4i(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:653:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:660:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:661:
> > error: 'glUniform4iARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniformfv(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:685:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:706:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:707:
> > error: 'glUniform2fARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:712:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:713:
> > error: 'glUniform3fARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:718:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:719:
> > error: 'glUniform4fARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniformiv(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:752:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:773:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:774:
> > error: 'glUniform2iARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:779:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:780:
> > error: 'glUniform3iARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp:785:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:786:
> > error: 'glUniform4iARB'
> > was not declared in this scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniformMatrix4(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:826:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:839:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:840:
> > error:
> > 'glUniformMatrix4fvARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp: In member
> > function
> > `PyObject* BL_Shader::PysetUniformMatrix3(PyObject*,
> > PyObject*,
> > PyObject*)':
> > source/gameengine/Converter/BL_Shader.cpp:873:
> > error:
> > 'glGetUniformLocationARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:886:
> > error:
> > 'glUseProgramObjectARB' was not declared in this
> > scope
> > source/gameengine/Converter/BL_Shader.cpp:887:
> > error:
> > 'glUniformMatrix3fvARB' was not declared in this
> > scope
> > scons: ***
> >
> [/Users/raven/bf/bf-blender/build/darwin/source/gameengine/Converter/BL_Shader.o]
> > Error 1
> > scons: building terminated because of errors.
> > ravens-power-mac-g5:~/bf/bf-blender/glslblender
> > raven$
> > _______________________________________________
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> >
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> >
> >
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> >
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> >
>
>
>
>
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