[Bf-committers] game engine armatures bug-fixes

Ralf Hölzemer cheleb at gmx.de
Sun Jan 8 16:19:43 CET 2006


Am Sonntag, den 08.01.2006, 07:34 -0700 schrieb Charlie C:
> It looks as if, your gl.h is defining glActiveTextureARB, as well. Is that
> correct?
> If so can you #undef GL_ARB_multitexture before including gl.h on linux and
> get the symbol from glext.h?

Hi Charlie,

the #undef before including gl.h didn't work.
An #undef after including gl.h works for me(tm). It now builds without
errors.
See attached patch.

Many thanks,
Ralf
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