[Bf-committers] game engine armatures bug-fixes

Charlie C snailrose at bresnan.net
Sun Jan 8 15:34:05 CET 2006


It looks as if, your gl.h is defining glActiveTextureARB, as well. Is that
correct?
If so can you #undef GL_ARB_multitexture before including gl.h on linux and
get the symbol from glext.h?

----- Original Message -----
From: "Ralf Hölzemer" <cheleb at gmx.de>
To: "bf-blender developers" <bf-committers at projects.blender.org>
Sent: Sunday, January 08, 2006 4:29 AM
Subject: Re: [Bf-committers] game engine armatures bug-fixes


> Hi Erwin,
>
> Am Sonntag, den 08.01.2006, 01:59 -0800 schrieb Erwin Coumans:
> > So far, Windows (vc8) and Linux (scons) compiled and runs for me. I
> > had to move some new files from Converter to Ketsji folder
> > (BL_Material.cpp/h, BL_Texture.cpp/h, BL_Shader.cpp/h).
>
> Unfortunately it does not build on my machine (Ubuntu/Scons).
> I get following output:
>
> source/gameengine/Ketsji/KX_BlenderMaterial.cpp:142: error: use of
> 'glActiveTextureARB' is ambiguous
> /usr/include/GL/gl.h:2065: error:   first declared as 'void
> glActiveTextureARB(GLenum)' here
>
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:4
05: error:   also declared as 'void (* bgl::glActiveTextureARB)(GLenum)'
here
> source/gameengine/Ketsji/KX_BlenderMaterial.cpp:142: error:
> 'glActiveTextureARB' was not declared in this scope
>
> Am i missing something?
>
> Cheers,
> Ralf
>
>
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