[Bf-committers] game engine armatures bug-fixes

Ralf Hölzemer cheleb at gmx.de
Sun Jan 8 12:29:58 CET 2006


Hi Erwin,

Am Sonntag, den 08.01.2006, 01:59 -0800 schrieb Erwin Coumans:
> So far, Windows (vc8) and Linux (scons) compiled and runs for me. I 
> had to move some new files from Converter to Ketsji folder 
> (BL_Material.cpp/h, BL_Texture.cpp/h, BL_Shader.cpp/h).

Unfortunately it does not build on my machine (Ubuntu/Scons).
I get following output:

source/gameengine/Ketsji/KX_BlenderMaterial.cpp:142: error: use of
'glActiveTextureARB' is ambiguous
/usr/include/GL/gl.h:2065: error:   first declared as 'void
glActiveTextureARB(GLenum)' here
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:405: error:   also declared as 'void (* bgl::glActiveTextureARB)(GLenum)' here
source/gameengine/Ketsji/KX_BlenderMaterial.cpp:142: error:
'glActiveTextureARB' was not declared in this scope

Am i missing something?

Cheers,
Ralf




More information about the Bf-committers mailing list