[Bf-committers] game engine armatures bug-fixes
Ralf Hölzemer
cheleb at gmx.de
Sun Jan 8 12:29:58 CET 2006
Hi Erwin,
Am Sonntag, den 08.01.2006, 01:59 -0800 schrieb Erwin Coumans:
> So far, Windows (vc8) and Linux (scons) compiled and runs for me. I
> had to move some new files from Converter to Ketsji folder
> (BL_Material.cpp/h, BL_Texture.cpp/h, BL_Shader.cpp/h).
Unfortunately it does not build on my machine (Ubuntu/Scons).
I get following output:
source/gameengine/Ketsji/KX_BlenderMaterial.cpp:142: error: use of
'glActiveTextureARB' is ambiguous
/usr/include/GL/gl.h:2065: error: first declared as 'void
glActiveTextureARB(GLenum)' here
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h:405: error: also declared as 'void (* bgl::glActiveTextureARB)(GLenum)' here
source/gameengine/Ketsji/KX_BlenderMaterial.cpp:142: error:
'glActiveTextureARB' was not declared in this scope
Am i missing something?
Cheers,
Ralf
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