[Bf-committers] Re: vc7.1 build,debug version crash

Gilbert, Joseph T. jgilbert at tigr.ORG
Fri Jan 6 18:48:01 CET 2006


Blender does seem to compile fine without the PHY_ode project. I'll go
ahead and remove this dependency.

-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of
Gilbert, Joseph T.
Sent: Friday, January 06, 2006 12:29 PM
To: bf-blender developers
Subject: RE: [Bf-committers] Re: vc7.1 build,debug version crash

Your saying remove the PHY_ode project from blender? 

-----Original Message-----
From: bf-committers-bounces at projects.blender.org
[mailto:bf-committers-bounces at projects.blender.org] On Behalf Of
amd at erwincoumans.com
Sent: Friday, January 06, 2006 12:25 PM
To: bf-blender developers
Subject: [Bf-committers] Re: vc7.1 build,debug version crash


The vc7.1 projectfiles need to be updated. ODE isn't supported at the 
moment. Just remove a the ODE-related files and don't include the ODE 
library and it should be fine. 

Who is maintaining the projectfiles?
Erwin 


Nathan Letwory writes: 

> There is a ode directory in extern/ shouldn't that be used instead?
> (Checking extern/SConscript shows it is not used). 
> 
> /Nathan
>> I have mentioned this multiple times (over the last 2 years) and have
yet
>> to see this resolved. This has nothing to do with Quicktime. It has
to do
>> that the ODE version in /lib/windows is out of date and the code in
>> PHY_ode doesn't compile against it in in 1 or 2 places without a
change.
>> Until someone updates the ODE library for the windows platform you'll
have
>> to hack OdePhysicsEnvironment.cpp to get blender compiling.
>  
> 
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