[Bf-committers] Explode modifier, is this still being worked on ?

trip somewhere trip0o at gmail.com
Fri Jan 6 16:29:32 CET 2006


I would be willing to try and help out I just tried patching older cvs
versions all the way back to 060505 but no dice

Is it just a modifier or does it edit other files as well? It keeps
gripeing about buttons.c so I asume that it is trying to add in
buttons as well

On 1/5/06, trip somewhere <trip0o at gmail.com> wrote:
> Well many hopes that someone picks up your work. All the best
>
> On 1/5/06, Janne Karhu <janne.karhu at palvelut.net> wrote:
> > Yup yup.. I'd still like to make it happen but first particles & modifiers
> > need to work better together.
> >
> > The question is from what state of the mesh the particles are calculated..
> > one solution would be to make particles
> > an entry in the modifier stack as softbody is now. Particles need to be
> > first on the stack.. then explode.
> >
> > Now I'm too tied with other work and can't really do any blender coding at
> > all but I'm definately still interested in making this work!
> >
> > Janne
> >
> > ----- Original Message -----
> > From: "trip somewhere" <trip0o at gmail.com>
> > To: <bf-committers at blender.org>
> > Sent: Thursday, January 05, 2006 10:33 PM
> > Subject: [Bf-committers] Explode modifier, is this still being worked on ?
> >
> >
> > > http://users.utu.fi/jhkarh/prog/bs_explode.html
> > >
> > > Looks really good for the small function, hope the developer ports it
> > > to orange or some cvs
> > > _______________________________________________
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> > >
> >
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>


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