[Bf-committers] Native path handling for blender

Campbell Barton cbarton at metavr.com
Wed Feb 22 15:28:11 CET 2006


Always wondered why Blender didnt use ./ rather then //.
Probably dont use a # since Blender alredy uses hashes in the filename 
to be replaced with the current frame number.
Dont realy mind what special char is used aside from that.

Though, cant the conversion also do things like say- Dont use // for 
Morph OS to go back a dir? I suppose Win32 paths work ok in Windows so 
why remove functionality from morphos. :/

Yomgui wrote:
> I've forgotten to say an important thing:
>
> There is only one thing that break my idea of using native path for Blender:
> We use '//' to relative blender's path like this : '//xxx/yyy'
> It's not possible to use that on my platform, because '//' equals 'parent dir'!
> and maybe it's not so good on others platforms too...
>
> I propose this: '#/xxx/yyy' like in Scons or '%/xxx/yyy' or '@/xxx/yyy'.
>
> Any ideas?
>
> Regards,
> Guillaume
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-committers
>
>   


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Campbell J Barton

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