[Bf-committers] Native path handling for blender
cbarton at metavr.com
Wed Feb 22 15:28:11 CET 2006
Always wondered why Blender didnt use ./ rather then //.
Probably dont use a # since Blender alredy uses hashes in the filename
to be replaced with the current frame number.
Dont realy mind what special char is used aside from that.
Though, cant the conversion also do things like say- Dont use // for
Morph OS to go back a dir? I suppose Win32 paths work ok in Windows so
why remove functionality from morphos. :/
> I've forgotten to say an important thing:
> There is only one thing that break my idea of using native path for Blender:
> We use '//' to relative blender's path like this : '//xxx/yyy'
> It's not possible to use that on my platform, because '//' equals 'parent dir'!
> and maybe it's not so good on others platforms too...
> I propose this: '#/xxx/yyy' like in Scons or '%/xxx/yyy' or '@/xxx/yyy'.
> Any ideas?
> Bf-committers mailing list
> Bf-committers at projects.blender.org
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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