[Bf-committers] tfaces, makesdna and custom blobs
blender at instinctive.de
Wed Feb 22 10:07:08 CET 2006
On Wed, 22 Feb 2006, Campbell Barton wrote:
> Tom M wrote:
>> Is the limit on number of materials also a backwards compatibility
>> issue? If so perhaps that could be redone also?
> If Material limit could be extended taht would be really good. It got to the
> point where Im jist splitting seperate materials into separate meshes to
> avoid over 16 limit for some importers that tend to have many materials per
> mesh (3ds for eg.)
> 255 materials per mesh dosent seem unresionable, only 1 char. mesh faces can
> alredy have large ints as face mat's.
Sorry, but this won't work. There's a flagfield storing for each material if
it's attached to obdata or object (or something - zr once explained it in
detail on the list), and thus we're limited to an absolute maximum of 64.
But I agree that that would be a plus :)
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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