[Bf-committers] compiling without exr broken

bjornmose at gmx.net bjornmose at gmx.net
Tue Feb 21 16:21:01 CET 2006


> --- Ursprüngliche Nachricht ---
> Von: Ton Roosendaal <ton at blender.org>
> An: bf-blender developers <bf-committers at projects.blender.org>
> Betreff: Re: [Bf-committers] compiling without exr broken
> Datum: Mon, 20 Feb 2006 23:08:46 +0100
> 
> Hi,
> 
> After verifying this works for all platforms, of course :)
> 
> BTW; I just forgot to wrap the use of exr in render code with  
> #ifdefs... What is the reason you do it without?

Had no luck building with exr on msvc6, yet.
msvc6 does not even eat exr header files without getting them in the wrong
throught.

BM

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