[Bf-committers] Audio not functioning in sequence editor

Mats Holmberg mats.holmberg at elisanet.fi
Mon Feb 20 07:04:35 CET 2006

Alexander Ewering wrote:

> On Sun, 19 Feb 2006, Mats Holmberg wrote:
>> Audio isn't working in the sequence editor, when I try to play 
>> something I get this:
>> Input #0, wav, from '/usr/share/sounds/KDE_Critical_Error.wav':
>> Duration: 00:00:02.0, start: 0.000000, bitrate: 705 kb/s
>> Stream #0.0: Audio: pcm_s16le, 22050 Hz, stereo, 705 kb/s
>> Couldn't open audio: No available audio device
>> But when playing the same file via the playback buttons it works 
>> fine. Also, in my preferences 'audio mixing buffer' is always 
>> unselected (if I select something, it gets unselected as soon as I 
>> try to play audio in sequence window). I'm almost certain this has to 
>> do with my setup, but if someone
> Try to disable Game Engine audio in the userprefs (it's labelled
> "Disable Game Sound"). The problem is that probably the Game engine is
> taking your audio device so that it isn't available to the sequencer
> anymore. Then, re-select the mixing buffer size, ctrl-u, maybe restart
> Blender, and try again.
> | alexander ewering              instinctive mediaworks
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
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Works exactly as you say, it seems. Thank you.


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