[Bf-committers] Audio not functioning in sequence editor

Alexander Ewering blender at instinctive.de
Sun Feb 19 21:59:01 CET 2006


On Sun, 19 Feb 2006, Mats Holmberg wrote:

> Audio isn't working in the sequence editor, when I try to play something I 
> get this:
>
> Input #0, wav, from '/usr/share/sounds/KDE_Critical_Error.wav':
> Duration: 00:00:02.0, start: 0.000000, bitrate: 705 kb/s
> Stream #0.0: Audio: pcm_s16le, 22050 Hz, stereo, 705 kb/s
> Couldn't open audio: No available audio device
>
> But when playing the same file via the playback buttons it works fine. Also, 
> in my preferences 'audio mixing buffer' is always unselected (if I select 
> something, it gets unselected as soon as I try to play audio in sequence 
> window). I'm almost certain this has to do with my setup, but if someone

Try to disable Game Engine audio in the userprefs (it's labelled
"Disable Game Sound"). The problem is that probably the Game engine is
taking your audio device so that it isn't available to the sequencer
anymore. Then, re-select the mixing buffer size, ctrl-u, maybe restart
Blender, and try again.

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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