[Bf-committers] Re: CVS commit: blender/source/blender/blenkernel
BKE_node.h blender/source/blender/src editnode.c
gsr.b3d at infernal-iceberg.com
Sat Feb 18 17:13:50 CET 2006
matt at mke3.net (2006-02-17 at 1451.55 +0100):
> * Set Alpha: Takes an input RGBA image and an alpha value channel and combines them
> into a single RGBA image channel. You can also set the alpha for the entire image
> with the number field when there's no input alpha channel. TODO: Allow input alpha
> channel with no input image, in order to output a solid colour, with alpha.
Why not just use a RGB node connected to the input image? What is
more, I do not think set alpha is the right node to create, but base
all this around generic nodes so you can split and join at will.
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