[Bf-committers] blender as a hardware benchmarking tool
cbarton at metavr.com
Fri Feb 17 00:31:43 CET 2006
Tom M wrote:
> Should we consider trying to get Blender established as a hardware
> benchmarking tool similar to CineBench and POVRay?
> To me this would be valuable in that it would increase the public
> exposure of Blender (any new graphics card to come out or any new
> processor to come out could result in a mention of Blender) and it
> would encourage hardware vendors to ensure that Blender works well on
> their system. Also Blender users would be able to have handy sources
> of information for 'does Blender work well on this processor/graphics
Like the idea, could we make a package that has a stub blend file and a
python script?- Then all the Blends can be loaded from there.
Can make a log and summery from blenders animation FPS
Benchmark could include
* Some complex IK animation with particles - more of a CPU test.
idea is to test how well the PC does complex animation.
* realtime animation, test 3d cards performance with alpha's +
textures, mixed views. - Benchmark fps
* Render Test- include 3 or 4 render tests- have 1 threaded, 1
single thread. 1 Raytraced. 1 non raytraced scene. could use some
of the test files we alredy have if needs be,
* Composite benchmark. others can comment.
* Large scene banchmark - lots of objects - benchmark times for
updating the scene-
This need not be like bytemark and other 3d benchmarking tools. Since
OpenGL running fullscreen, is different to OpenGL in blenders multiview
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