[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/imbuf IMB_imbuf.h
blender/source/blender/include BIF_writeimage.h
blender/source/blender/src header_info.c toets.c writeimage.c
malefico andauer
the3d_hut at yahoo.com.ar
Mon Feb 13 19:53:40 CET 2006
I recompiled today (monday) and problem's still there:
How to reproduce:
1. From default scene, add Scene -> Full Copy
(you now have two scenes named Scene and Scene.001)
2. Move cube in Scene.001.
3. Go back to "Scene".
4. Use Scene.001 as SET
5. Render: You got Scene.001 rendered but Scene is not
rendered.
Any ideas ?
best regards
malefico.
--- malefico andauer <the3d_hut at yahoo.com.ar>
escribió:
> Hi !
>
> --- Alexander Ewering <blender at instinctive.de>
> escribió:
>
> >
> > On Sat, 11 Feb 2006, Ed Halley wrote:
> >
> > >
> > > What are you *expecting* an alpha-zero object to
> > render? The overall
> > > material alpha should be the most opaque part of
> > the object, right? Then a
> >
> > Eh, no, not at all, that is not how it works. A
> > texture mapped to "Alpha"
> > can and will *add* to the overall alpha value -
> it's
> > the usual practice to
> > set an object's alpha to zero, and then map - say
> -
> > an image texture with
> > alpha to it, making parts of it opaque.
>
> Exactly what I was talking about.
>
> Anyway, seems like problem is of different nature.
> Turned out that the problem was that when you have
> Scene 1 having a Scene2 as a SET, and render Scene
> 1,
> only Scene 2 is rendered (check attachment, bird and
> paper are on Scene1, rest is Scene2 (SET) )
>
> I got confused because I had objects with alpha zero
> in Scene1, and thought that was the culprit.
>
> I could reproduce it in a simpler scene with
> yesterday's CVS, can't try today's (no bandwidth)
>
> Best regards
>
> malefico
>
>
>
>
>
>
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