[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/imbuf IMB_imbuf.h blender/source/blender/include
BIF_writeimage.h blender/source/blender/src header_info.c toets.c
writeimage.c
Alexander Ewering
blender at instinctive.de
Sat Feb 11 17:27:25 CET 2006
On Sat, 11 Feb 2006, Ed Halley wrote:
>
> What are you *expecting* an alpha-zero object to render? The overall
> material alpha should be the most opaque part of the object, right? Then a
Eh, no, not at all, that is not how it works. A texture mapped to "Alpha"
can and will *add* to the overall alpha value - it's the usual practice to
set an object's alpha to zero, and then map - say - an image texture with
alpha to it, making parts of it opaque.
| alexander ewering instinctive mediaworks
| ae[@]instinctive[.]de http://www[.]instinctive[.]de
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