[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/imbuf IMB_imbuf.h blender/source/blender/include BIF_writeimage.h blender/source/blender/src header_info.c toets.c writeimage.c

Alexander Ewering blender at instinctive.de
Sat Feb 11 17:27:25 CET 2006


On Sat, 11 Feb 2006, Ed Halley wrote:

>
> What are you *expecting* an alpha-zero object to render?  The overall 
> material alpha should be the most opaque part of the object, right? Then a

Eh, no, not at all, that is not how it works. A texture mapped to "Alpha"
can and will *add* to the overall alpha value - it's the usual practice to
set an object's alpha to zero, and then map - say - an image texture with
alpha to it, making parts of it opaque.

| alexander ewering              instinctive mediaworks
| ae[@]instinctive[.]de   http://www[.]instinctive[.]de


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