[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/imbuf IMB_imbuf.h blender/source/blender/include BIF_writeimage.h blender/source/blender/src header_info.c toets.c writeimage.c

Martin Poirier theeth at yahoo.com
Sat Feb 11 17:05:04 CET 2006

--- Ed Halley <ed at halley.cc> wrote:

> What are you *expecting* an alpha-zero object to
> render?  The overall 
> material alpha should be the most opaque part of the
> object, right? 
> Then a texture can apply less-opaque areas if
> desired, but can't make 
> anything more opaque than the overall material
> alpha.  Unless I'm 
> missing something...

There's more than one texture mixing mode, not all of
them ends up with the material alpha value as the
maximum alpha value.


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