[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/imbuf IMB_imbuf.h
blender/source/blender/include BIF_writeimage.h
blender/source/blender/src header_info.c toets.c writeimage.c
Martin Poirier
theeth at yahoo.com
Sat Feb 11 17:05:04 CET 2006
--- Ed Halley <ed at halley.cc> wrote:
>
> What are you *expecting* an alpha-zero object to
> render? The overall
> material alpha should be the most opaque part of the
> object, right?
> Then a texture can apply less-opaque areas if
> desired, but can't make
> anything more opaque than the overall material
> alpha. Unless I'm
> missing something...
There's more than one texture mixing mode, not all of
them ends up with the material alpha value as the
maximum alpha value.
Martin
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