[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/imbuf IMB_imbuf.h blender/source/blender/include BIF_writeimage.h blender/source/blender/src header_info.c toets.c writeimage.c

Nathan Letwory jesterking at letwory.net
Sat Feb 11 16:39:20 CET 2006

1) set default cube use ztransp
2) set alpha to 0
3) add texture (ie musgrave) used as Alpha
4) render
5) I get a nice cube with parts invisible, parts visible.

This works, right?


On La 11.2.2006 17:35, Ed Halley kirjoitti:
> What are you *expecting* an alpha-zero object to render?  The overall
> material alpha should be the most opaque part of the object, right?
> Then a texture can apply less-opaque areas if desired, but can't make
> anything more opaque than the overall material alpha.  Unless I'm
> missing something...
> malefico andauer wrote:
>> Looks like this commit made objects with ztransp,
>> alpha zero and textures for alpha channel, not to
>> render at all :-( (which is OK for zbuffer images but
>> not for colour render)
> --
> [ e d @ h a l l e y . c c ]

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