[Bf-committers] Linking in Mesh objects.
cbarton at metavr.com
Thu Feb 9 12:59:58 CET 2006
Was just linking in some meshes to a scene and noticed that a mesh
looses its maetrials when its linked or appended because it has no users
(0 user meshes never use any materials- correct way of working)
So could we make it that appended meshes always get a fake user? - so
they dont drop there materials?
- This could apply to other datatypes too- assume curve, metaball etc.
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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