[Bf-committers] Re: [Bf-blender-cvs] CVS commit: blender/source/blender/makesdna DNA_curve_types.h blender/source/blender/render/intern/include renderdatabase.h blender/source/blender/render/intern/source edgeRender.c rendercore.c zbuf.c

Martin Poirier theeth at yahoo.com
Wed Feb 8 23:59:34 CET 2006

--- trip somewhere <trip0o at gmail.com> wrote:

> >   I've made this a nice #define, set to be 16
> times larger. So, now the
> >   facejunkies can go up to 128 Million faces, were
> it not that this will eat
> >   up a load of memory!
> >   I only have 1 Gig in this machine. A test with
> 9M vertices and 7.5M quads
> >   eats up 912 MB of memory already. If this
> becomes a real issue, I know
> >   tricks how to make the vertices 20 bytes
> smaller, and faces 4 bytes, which
> >   would in the above case save about 200 MB. Not
> much... but probably worth
> >   the try? A much better method is of course
> 'bucketing' the renderdata per
> >   tile. It's a spec of the render recode, but not
> a quicky to add.
> SHESH! for a mesh count that is great ! ... now
> about the ram issue,,
> that is an instant problem. the first deal that
> comes up is that it
> almost removes the power to run two blender programs
> simotaniously
> now..

Errr, this is a non-issue/old issue, you can still
open how many instances of Blender you want, as long
as you don't try loading/rendering too many polygons
at once, as it used to be.


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