[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
theeth at yahoo.com
Wed Feb 8 23:59:34 CET 2006
--- trip somewhere <trip0o at gmail.com> wrote:
> > I've made this a nice #define, set to be 16
> times larger. So, now the
> > facejunkies can go up to 128 Million faces, were
> it not that this will eat
> > up a load of memory!
> > I only have 1 Gig in this machine. A test with
> 9M vertices and 7.5M quads
> > eats up 912 MB of memory already. If this
> becomes a real issue, I know
> > tricks how to make the vertices 20 bytes
> smaller, and faces 4 bytes, which
> > would in the above case save about 200 MB. Not
> much... but probably worth
> > the try? A much better method is of course
> 'bucketing' the renderdata per
> > tile. It's a spec of the render recode, but not
> a quicky to add.
> SHESH! for a mesh count that is great ! ... now
> about the ram issue,,
> that is an instant problem. the first deal that
> comes up is that it
> almost removes the power to run two blender programs
Errr, this is a non-issue/old issue, you can still
open how many instances of Blender you want, as long
as you don't try loading/rendering too many polygons
at once, as it used to be.
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