[Bf-committers] Re: Re: Re: [Bf-blender-cvs] Re: CVS commit: blender/source/blender/blenkernel BKE_node.h blender/source/blender/blenkernel/intern ipo.c node.c node_composite.c blender/source/blender/makesdna DNA_camera_types.h DNA_node_types.h blender/source/blender/render

GSR gsr.b3d at infernal-iceberg.com
Sun Dec 24 02:13:58 CET 2006


Hi,
eeshlo at yahoo.com (2006-12-23 at 1408.29 -0800):
> I know, simulating general camera effects is what a
> lot of my other postpro code was about (in case you
> don't know, this dof node was originally intended for
> the orange project along with a whole set of other
> postprocessing effects, but was never used because of
> hardware problems and my computer dying earlier this
> year).
> Of course, most of what you say above would be simple
> enough to do by allowing a general image to be used as
> the blur mask. And I could add that back in if you
> really want it that much. But it would be really slow,

If you have the spare time and it is easy to add, why not? If it can
be disabled, it is like having AO or raytraced reflections, you use it
if you want the effect and can justify the extra time.

[...] 
> There is still the possibility that purple will
> surprise everybody and finally reveal his composit
> node, and that probably will do more of what you would
> like to see, if only because he now has a chance to
> take note of all these complaints and wishes and
> improve on it.

I thought that contrib had vanished. And yours is pretty much
appreciated.
 
GSR
 


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