[Bf-committers] Re: [Bf-blender-cvs] Re: CVS commit: blender/source/blender/blenkernel BKE_node.h blender/source/blender/blenkernel/intern ipo.c node.c node_composite.c blender/source/blender/makesdna DNA_camera_types.h DNA_node_types.h blender/source/blender/render

trip somewhere trip0o at gmail.com
Fri Dec 22 04:54:01 CET 2006


GSR that dof blur looks realy good. The smoothest I have seen yet with blender.


On 12/21/06, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> Hi,
> ton at blender.org (2006-12-21 at 1911.07 +0100):
> >   http://www.blender3d.org/cms/Composite__Defocus.836.0.html
>
> The DoF distance should be in the node as you do not need a camera to
> have zbuffer data, and anyway jumping between 3d and nodes is rather
> slow.
>
> Also, 9 blades are possible in reality and in Blender, see links:
> http://www.pentax.co.uk/images/products/photo/uk/K10D/Image%204.JPG
> http://www.infernal-iceberg.com/blender/dof-9-blades.jpg
> http://www.infernal-iceberg.com/blender/dof-9-blades.patch
>
> BTW, the image shows there is a weird horizontal line, it happens with
> any polygon.
>
> GSR
>
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