[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/include transform.h
blender/source/blender/src header_view3d.c transform.c
transform_generics.c transform_snap.c
Martin Poirier
theeth at yahoo.com
Thu Dec 21 15:45:54 CET 2006
--- Carsten Wartmann <carsten.wartmann at imago-viva.de>
wrote:
> Martin Poirier wrote:
>
> > When Snap is selected, holding down Ctrl during
> translations (grab) snaps to vertex.
>
> - I find it a bit confusing that it snaps to Grid OR
> Vertex, espeacially
> in a rotated 3D view.
What's confusing?
> - the white circle should be scaled according to the
> Mesh dimensions
> maybe. On big meshes its too small on small meshes
> too big
Vertex size is also fixed. By making it not fixed, how
should it behaved when zoomed in/out?
> - because in Blender the Transformation Cursor and
> the transformed
> Vertex don`t have to be close, I was at start a bit
> confused why it was
> highlighting the "wrong" vertices.
Any suggestion to "fix" that?
> Is it expandable to Objectmode? Here especially:
>
> - Object to Vertex of another Object
> - Vertex to other Object-Vertex?
Object -> Object shouldn't be too hard, except that,
AFAIK, there is no low level findnearest* function for
objects like there is for editmesh.
Same for looking into other object's mesh structures
(Object -> Mesh) except that this pose a bigger
problem: which mesh to look into.
Martin
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