[Bf-committers] new features without release log
bjornmose at gmx.net
bjornmose at gmx.net
Mon Dec 18 10:17:10 CET 2006
humm ..
http://projects.blender.org/pipermail/bf-committers/2006-November/016183.html
or direct link -->
http://mosebjorn.altervista.org/newsb/
BM
-------- Original-Nachricht --------
Datum: Sun, 17 Dec 2006 23:47:05 +0100
Von: "Jean-Luc Peurière" <jlp at nerim.net>
An: bf-blender developers <bf-committers at projects.blender.org>
Betreff: [Bf-committers] new features without release log
> follow a list of the features for which afaik we have no
> documentation yet. (i have probably skipped some).
> What is documented at http://www.blender.org/cms/
> Changes_since_2_42.771.0.html dont show here
>
> That will be needed for release. not all need a full page of course,
> but at least to be listed.
> XSI just released a kilometer long of new features, but many seems to
> be be pure marketing only ;)
> I added to the list only significant ones, and no bugfixes
>
> Note, i did not take in account python API and scripts change too.
>
> the list :
>
> ImagePaint Refactoring (brecht)
> Float ImagePaint support
> Textured Brushes
> Added two new blend modes to image painting brushes, erase alpha and
> add alpha, for painting transparency in images. When using the eraser
> tool of a tablet pen, the erase alpha blend mode is activated.
>
>
> shading nodes (Matt)
> Tablet Pressure support in image aint and sculpt
>
> Value Squeeze Node (J. Matthews)
> Rotate node
>
> Vertex support for knife tool (briggs)
>
> Shrink/Fatten for bevelled curves(Matt)
>
> VERSE ! (Jiri)
>
> Fluid Dynamics supporting animated Obects (Nils)
> * isosurface subdivision: directly creates a finer surface mesh
> >from the simulation data.
> * fluidsim particles: extended model for particle simulation
> and generation.
> * particle loading: different types of particles can now be
> selected for
> display: drops, floats and tracers.
> * moving objects impact factor
>
> weight paint improvements
>
> Auto-clip Lamp Buffer (Ton)
>
> support for vertex groups in Lattices (Ton)
> vertex-parent support for Lattice.
> Shape Key support for Lattices
>
> Outliner, view mode "Libraries".
>
> "Select Collumn" in Action editor
>
> Scale node in Compositor (brecht)
>
> Maximum amount of keys in a ColorBand now is 32.
>
> local target rotation support to the floor constraint
>
> Adjustable Tolerance for Knife Vertex Cutting
>
> New UV test image
>
> Proportional edit mode 'random' falloff
>
> New softbody options: adjustable rigidity for meshes.
> self collision for meshes
> anisotropic friction
> aerodynamics
> SB collision targets may be picked up from modifier stack
>
> MDD import and export
>
> IPO Editor -> Axis Locking for Transform
> IPO curve mirroring.
>
> global delete
>
> new version of the international font
>
> new empty draw type - single arrow
>
> Improved Triangle to Quad conversion (hmm that one has still a bug
> when joining only 2 faces)
>
> bullet2
>
> Customizable Grid Subdivisions
>
> curves can get extrapolated extension
>
> sequencer Basic Transforms
>
> NLA Strip "Mute" option,
>
> NLA window now follows visibility for scene layers
>
> sculptmode/multires/retopo tools.
>
> The 2-point perspecitve Architecture Camera!
>
> Added an option in the IK constraint to disable stretching
>
> Separate by material
>
> finding data in the Outliner
>
> lock a view to always show a specific object
>
> Action Modifier; paths now support Speed curve
>
> SHIFT+B to zoom in to a border
>
> improved booleans (again ;)
>
> Group duplicators now are recursive
>
> ICONV linking to support international fonts in the file selector
>
> sequencer enhancements by blendix
> generator effect strips
> 'Solid Color' sequence strip.
> Speed Control effect
>
> time-markers work in all time-related spaces (i.e. Ipo,
> Action Editor, NLA editor, TimeLine, Sound)
>
>
> Static particle option: maximum length.
>
> New Compo node: the Split-Viewer
>
> cmake build system (should be listed imho, even if dev only)
>
> per-ID properties
>
> Object level restrictions in outliner
>
> New displacement direction for Displace modifier: "RGB -> XYZ"
>
> view camera selector
>
> Armature layers have a hotkey menu; Shift+m
>
> Subversion control and test for future Blender binaries
>
> Removed all limitations from render code for maximum 8 threads
>
> Add a Roll button in the transform properties floating panel with
> bones selected in edit mode
>
> Add a Roll transform (Ctrl-R) that can be used to modify the roll
> of selected bones in edit mode
>
> Now it is possible to 'protect' action channels and constraint channels.
>
> Multiple UV and vertex color layers
>
> long keyframes
--
"Ein Herz für Kinder" - Ihre Spende hilft! Aktion: www.deutschlandsegelt.de
Unser Dankeschön: Ihr Name auf dem Segel der 1. deutschen America's Cup-Yacht!
More information about the Bf-committers
mailing list