[Bf-committers] new features without release log

bjornmose at gmx.net bjornmose at gmx.net
Mon Dec 18 10:17:10 CET 2006


humm ..
http://projects.blender.org/pipermail/bf-committers/2006-November/016183.html

or direct link -->
http://mosebjorn.altervista.org/newsb/

BM


-------- Original-Nachricht --------
Datum: Sun, 17 Dec 2006 23:47:05 +0100
Von: "Jean-Luc Peurière" <jlp at nerim.net>
An: bf-blender developers <bf-committers at projects.blender.org>
Betreff: [Bf-committers] new features without release log

> follow a list of the features for which afaik we have no  
> documentation yet. (i have probably skipped some).
> What is documented at http://www.blender.org/cms/ 
> Changes_since_2_42.771.0.html dont show here
> 
> That will be needed for release. not all need a full page of course,  
> but at least to be listed.
> XSI just released a kilometer long of new features, but many seems to  
> be be pure marketing only ;)
> I added to the list only significant ones, and no bugfixes
> 
> Note, i did not take in account python API and scripts change too.
> 
> the list :
> 
> ImagePaint Refactoring  (brecht)
> Float ImagePaint support
> Textured Brushes
>    Added two new blend modes to image painting brushes, erase alpha and
>    add alpha, for painting transparency in images. When using the eraser
>    tool of a tablet pen, the erase alpha blend mode is activated.
> 
> 
> shading nodes (Matt)
> Tablet Pressure support in image aint and sculpt
> 
> Value Squeeze Node (J. Matthews)
> Rotate node
> 
> Vertex support for knife tool (briggs)
> 
> Shrink/Fatten for bevelled curves(Matt)
> 
> VERSE ! (Jiri)
> 
> Fluid Dynamics supporting animated Obects (Nils)
>     * isosurface subdivision: directly creates a finer surface mesh  
> >from the simulation data.
>       * fluidsim particles: extended model for particle simulation  
> and generation.
>      * particle loading: different types of particles can now be  
> selected for
>        display: drops, floats and tracers.
>      * moving objects impact factor
> 
> weight paint improvements
> 
> Auto-clip Lamp Buffer (Ton)
> 
> support for vertex groups in Lattices (Ton)
> vertex-parent support for Lattice.
> Shape Key support for Lattices
> 
> Outliner,  view mode "Libraries".
> 
> "Select Collumn" in Action editor
> 
> Scale node in Compositor (brecht)
> 
> Maximum amount of keys in a ColorBand now is 32.
> 
> local target rotation support to the floor constraint
> 
> Adjustable Tolerance for Knife Vertex Cutting
> 
> New  UV test image
> 
> Proportional edit mode 'random' falloff
> 
>    New softbody options: adjustable rigidity for meshes.
> self collision for meshes
>    anisotropic friction
> aerodynamics
> SB collision targets may be picked up from modifier stack
> 
> MDD import and export
> 
> IPO Editor -> Axis Locking for Transform
> IPO curve mirroring.
> 
> global delete
> 
> new version of the international font
> 
> new empty draw type - single arrow
> 
>   Improved Triangle to Quad conversion (hmm that one has still a bug  
> when joining only 2 faces)
> 
> bullet2
> 
>   Customizable Grid Subdivisions
> 
>   curves can get extrapolated extension
> 
> sequencer Basic Transforms
> 
>    NLA Strip "Mute" option,
> 
>   NLA window now follows visibility for scene layers
> 
> sculptmode/multires/retopo tools.
> 
>   The 2-point perspecitve Architecture Camera!
> 
> Added an option in the IK constraint to disable stretching
> 
> Separate by material
> 
> finding data in the Outliner
> 
> lock a view to always show a specific object
> 
> Action Modifier; paths now support Speed curve
> 
> SHIFT+B to zoom in to a border
> 
> improved booleans (again ;)
> 
> Group duplicators now are recursive
> 
> ICONV linking to support international fonts in the file selector
> 
> sequencer enhancements by blendix
> generator effect strips
> 'Solid Color'  sequence strip.
> Speed Control effect
> 
> time-markers work in all time-related spaces (i.e. Ipo,
>    Action Editor, NLA editor, TimeLine, Sound)
> 
> 
> Static particle option: maximum length.
> 
> New Compo node: the Split-Viewer
> 
> cmake build system (should be listed imho, even if dev only)
> 
> per-ID properties
> 
> Object level restrictions in outliner
> 
> New displacement direction for Displace modifier: "RGB -> XYZ"
> 
> view camera selector
> 
> Armature layers have a hotkey menu; Shift+m
> 
> Subversion control and test for future Blender binaries
> 
> Removed all limitations from render code for maximum  8 threads
> 
> 	Add a Roll button in the transform properties floating panel with  
> bones selected in edit mode
> 
>    	Add a Roll transform (Ctrl-R) that can be used to modify the roll  
> of selected bones in edit mode
> 
> Now it is possible to 'protect' action channels and constraint channels.
> 
> Multiple UV and vertex color layers
> 
> long keyframes

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