[Bf-committers] SVG Import
Alberto Torres
kungfoobar at gmail.com
Sun Dec 17 01:10:11 CET 2006
It can't be filled with the 3D option enabled. I didn't know how to
set the curve filled until I read the manual. Press C key to toggle
fill.
Btw, I wonder why I can't separate all loose parts with P key as I can
with meshes. I also see the very slow effect when importing a lot (>
20 I think) of svg curves. The culprit is probably the curve-filling
system which should be improved and optimized (it's easy to see fill
errors when 2 curves intersect).
2006/12/16, Esben Stien <b0ef at esben-stien.name>:
> jmsoler at free.fr writes:
>
> > I will remove this experimental method
>
> Not sure if I understand you correctly. I'm using the old method,
> which is the only method able to display anything, but the curves are
> not separate, as you know and it's quite some work to separate
> them. It's also extremely slow working with imported curves. The mouse
> barely moves. You're also seeing this?.
>
> I also find something strange. When I import SVG surfaces, I'm able to
> move them in 3d and they still fill, something I can't do when making
> a bezier surface from a curve in blender. If I hit the 3d button, it
> doesn't fill, which it says it won't, but why am I able to move
> imported bezier surfaces in 3d?;).
>
> --
> Esben Stien is b0ef at e s a
> http://www. s t n m
> irc://irc. b - i . e/%23contact
> sip:b0ef@ e e
> jid:b0ef@ n n
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--
DiThi
e-mail: kungfoobar at gmail.com
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