[Bf-committers] cmake shell scriptfails: Info.plist: No suchfileordirectory

Renato Perini rperini at email.it
Wed Dec 13 05:39:30 CET 2006


Attached are the infos you requested.
Note that in order to succesfully compile (and link) Blender with CMake
on my system, I need to:
1) Create a symbolic link 'libXi.so' into /usr/lib that points to
/usr/X11R6/lib/libXi.so.6.0
2) Specify a CMake command line like this: cmake -D
PYTHON_LIB=/usr/lib/libpython-2.4.so

so I posted both the cases. A case without the symbolic link and a
normal cmake configuration (without parameters) and a case with the
symbolic link only (that gives python linking problems).

Hope this helps.
If you need other informations, don't hesitate to ask me.
Thank you.

Renato.

Jacques Beaurain ha scritto:
> Hi,
>
> I am trying to redo the options in CMake to give better control over
> linking to Python, OpenAL etc. at the moment. Because I fail to get
> the errors that most people get can I please ask someone to send me
> the command line for linking the blender binary both for a successful
> SCons build and an unsuccessful CMake build on the same system so I
> can better evaluate the options. It may also help to include the
> CMakeCache.txt and useropts.py file that goes with these builds.
>
> To get the command line use the following and copy paste somewhere
> near the bottom of the output:
>
> SCons: scons BF_QUIET=0
> CMake: make VERBOSE=1
>
> Thanks,
> Jacques
>
>
> On 12/12/06, Kent Mein <mein at cs.umn.edu> wrote:
>> In reply to Tony Agee (tonyagee at cox.net):
>>
>> > I reported that issue weeks ago, and couldn't interest anyone in it.
>> > What I do to get around it is to link to libpython2.4.so instead of 
>> the
>> > static archive.
>>
>> This is the exact same problem I had, and I think will be an issue with
>> release builds.  How do we get things to link with a static library?
>> (I don't actually have the dynamic lib for python installed on my linux
>> machine)
>>
>> While I do like the cmake build system, if we can't link against 
>> static libs,
>> I think it will cause us a lot of headaches for the releases.
>>
>> It would be interesting for people that have successful builds with both
>> to compare the output of ldd blender    for the cmake build and the last
>> release for their platform.  (They should be pretty much the same as far
>> as number of dynamic libs that they depend on.  If not we should 
>> probably
>> fix them.)
>>
>> Kent
>>
>> _______________________________________________
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>> Bf-committers at projects.blender.org
>> http://projects.blender.org/mailman/listinfo/bf-committers
>>
> _______________________________________________
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