[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/intern/ghost/internGHOST_WindowCarbon.cpp
Michael Crawford
psyborgue at mac.com
Thu Dec 7 23:33:15 CET 2006
That might work. Game blender didn't seem to be affected by the
control issues for some reason, only the rest of the interface.
On Dec 7, 2006, at 11:53 AM, Erwin Coumans wrote:
> there's always some issue with some driver :)
>
> If possible, we can add an argument to swap buffers, that indicates
> vsync on/off.
> Then the game engine can request vsync on (to avoid tearing), and
> regular Blender vsync off (for faster selection/mouse response).
>
> Erwin
>
>
> ----- Original Message ----- From: "Roland Hess" <rolandh at reed-
> witting.com>
> To: <bf-blender-cvs at blender.org>
> Sent: Thursday, December 07, 2006 8:04 AM
> Subject: [Bf-blender-cvs] CVS commit: blender/intern/ghost/
> internGHOST_WindowCarbon.cpp
>
>
>> harkyman (Roland Hess) 2006/12/07 17:04:12 CET
>>
>> Modified files:
>> blender/intern/ghost/intern GHOST_WindowCarbon.cpp
>>
>> Log:
>> Little commit to roll back a previous one. Previous commit caused
>> nVidia
>> on OSX to have slow selection and mouse response.
>>
>> Code from the previous commit is still there, but the #define that
>> triggers it has been commented out.
>>
>> Revision Changes Path
>> 1.20 +3 -3 blender/intern/ghost/intern/
>> GHOST_WindowCarbon.cpp
>> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/
>> ghost/intern/GHOST_WindowCarbon.cpp.diff?
>> r1=1.19&r2=1.20&cvsroot=bf-blender>
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