[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/intern/ghost/internGHOST_WindowCarbon.cpp
Erwin Coumans
erwin at erwincoumans.com
Thu Dec 7 17:53:30 CET 2006
there's always some issue with some driver :)
If possible, we can add an argument to swap buffers, that indicates vsync
on/off.
Then the game engine can request vsync on (to avoid tearing), and regular
Blender vsync off (for faster selection/mouse response).
Erwin
----- Original Message -----
From: "Roland Hess" <rolandh at reed-witting.com>
To: <bf-blender-cvs at blender.org>
Sent: Thursday, December 07, 2006 8:04 AM
Subject: [Bf-blender-cvs] CVS commit:
blender/intern/ghost/internGHOST_WindowCarbon.cpp
> harkyman (Roland Hess) 2006/12/07 17:04:12 CET
>
> Modified files:
> blender/intern/ghost/intern GHOST_WindowCarbon.cpp
>
> Log:
> Little commit to roll back a previous one. Previous commit caused nVidia
> on OSX to have slow selection and mouse response.
>
> Code from the previous commit is still there, but the #define that
> triggers it has been commented out.
>
> Revision Changes Path
> 1.20 +3 -3 blender/intern/ghost/intern/GHOST_WindowCarbon.cpp
>
> <http://projects.blender.org/viewcvs/viewcvs.cgi/blender/intern/ghost/intern/GHOST_WindowCarbon.cpp.diff?r1=1.19&r2=1.20&cvsroot=bf-blender>
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