[Bf-committers] Re: render passes & workflow
Matt Ebb
matt at mke3.net
Thu Dec 7 04:53:26 CET 2006
On 07/12/2006, at 13:41 PM, GSR wrote:
> So 3 object mean 3 key and 3 mixer nodes, 10 objects mean 10 key and
> 10 mixer nodes, that does not scale nicely.
Sure, and that's not what the Object ID channel is best used for. If
you want to operate on a number of objects together, use a render
layer, it's much more suited to the task. Object ID channels are best
for isolating individual things that you see later after rendering
and would like to make quick small adjustments to, on an individual
basis.
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Matt Ebb . matt at mke3.net . http://mke3.net
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