[Bf-committers] render passes & workflow
Ton Roosendaal
ton at blender.org
Wed Dec 6 14:19:15 CET 2006
Hi,
Now that the basic code work was done, it's time to check on usablity
of pass rendering.
(No Trip, not usuability of compositor, that's another project!).
Two ideas I got in mind now:
1 Make the "Combined" pass (optional) exclusive passes.
My assumption is that you only use passes for specific cases, like only
the shadow pass or only the reflection pass. In that case, a composite
now is difficult to use when "Combined" has this pass info added (for
example blurring shadow).
2 Give RenderLayers two new options:
- Light (Group) override
- Material (incl Node tree) override
This option will render everything in the RenderLayer with a specific
group of Lamps, and/or with a specific Material. That's a much more
powerful way than define a "custom pass", since then you have the the
RenderLayer result again with all existing passes available.
It also gives a nice use for the to-be-added Python Node shaders. :)
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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