[Bf-committers] Re: [Bf-blender-cvs] CVS commit:
blender/source/blender/render/intern/include shading.h
pixelblending.h pixelshading.h render_types.h rendercore.h
zbuf.h blender/source/blender/render/intern/source shadeinput.c
shadeoutput.c c
Ton Roosendaal
ton at blender.org
Tue Dec 5 21:26:38 CET 2006
Hi,
You mean: when you add a new node, it links that node automatically to
the selected nodes? Its not easy for nodes with many outputs though...
but for the simple cases I can do that.
-Ton-
On 5 Dec, 2006, at 19:57, trip somewhere wrote:
> Its just simple UI useage. Take shake for example. The selected node
> will automaticly
> receive a new node connected down it's tree flow whenever one is
> selected in the nodes pallet, reducing the time to set it all up and
> get right into work.
>
> Like I said it's an idea. As for The passes MAJOR MAJOR MAJOR Thank
> you !
>
>
>
> On 12/5/06, Alexander Ewering <blender at instinctive.de> wrote:
>> On Tue, 5 Dec 2006, trip somewhere wrote:
>>
>> > Holy render passes Ton Man!
>> >
>> > Silly user speed up before I start the madding tests.
>> > Auto create nodes, with that many happy render passes duplicateing
>> and
>> > connecting nodes over and over again will be a time sink.
>> >
>> > just ideas for more happy speed :D
>>
>> It was obvious that as soon as Tripdragon Worldwide International Foo
>> Productions, Inc. would finally get their primary wishlist item
>> fulfilled,
>> there would be another request keeping them from producing The
>> TripMatrix
>> Dragon Edition.
>>
>> | alexander ewering instinctive mediaworks
>> | xx-mail.com/instinctive http://www.instinctive.de
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Ton Roosendaal Blender Foundation ton at blender.org
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